/\/\/\/\/\/\/\/\/\/\/\/\/\ Mark Strategy Guide - No Quickenings/Espers Copyright 2006 by Rodney Tilgner Version 0.95 12/1/2006 Death is possible... \/\/\/\/\/\/\/\/\/\/\/\/\/ ----Introduction----- The goal of the guide is to help people who are trying to beat these encounters without quickenings, excessive leveling and without having to spend time trying to get OPed weapons like Gladius, Kotetsu, Burning Bow, Deathbringer, zodiac spear, ect... near the start > If you are a person that gets frustrated by anyone dying < > and tend to break controllers and PS2s then do not try < > these until you are a much higher level then the < > recommended level and at the end of the game to be on the < > safe side. Do not attempt the final hunts especially < > Yiazmat < At normal levels these hunts provide quite satisfying challenges which is something that has been missing from the recent Final Fantasy games and my biggest surprise with this game. Now if only they would add increased difficulty options... The reason this guide doesn't add any more challenge stipulations is two fold... 1) I got tired of seeing everyone tell people to get and use quickenings when they asked for help and 2) I enjoy playing with and using all the gameplay options that are available that aren't cheap(cheap things dilute the fun). I probably will get around to real challenges eventually but I like to play through normally first which is more or less what this guide is based on. Strategies are designed for when the hunts first become available(with some exceptions where I missed when they were first available). In the contents section you'll notice I blocked off hunts between different points in the story. This is the time frame that the strategies are based on. Obviously fighting them later will make it easier as you would have access to better equipment, magick, ect.. and will not require as much strategy or effort. I'm not sure exactly the requirements for each hunt to become available. Some require you to complete other hunts for them to show(ie clan rank) and others will show up as you advance the story. Others both. You'll notice I put my level for each mark. This is just to show what level it can be done at though it won't be easy. I put recommended levels in because people were getting confused because I had simply put my levels in to show what it was possible at and people were thinking that I was recommending those levels. As I tried to say throughout the early part of this introduction is that these will often be very challenging especially at the levels listed. If they are too much for you at those levels then try coming back later when you have better stuff, higher levels, ect... This is partly a challenge guide as despite how Gamefaqs lists my guide it's actually a No Quickening, No Espers and No Powerleveling strategy guide(as listed at the very top). ------------------------------------------------------------------------------- ----------- Legal Info: ----------- This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. List of sites with permission to host this guide: www.gamefaqs.com ------------------------------------------------------------------------------- ------------------ Table of Contents: ------------------ 1. Version History -100A- 2. Overview of Abilities -200A- Status Spells -200B- Buff Spells -200C- Technicks -200D- 3. Character Setups -300A- Tank -300B- Weapon Based Damage Dealer -300C- Healing Mage -300D- Damage Mage -300E- Support Mage -300F- Parties -300G- 4. Tips Knowing How and Where to Find Marks -400A- About Weapons -400B- Try your own Stuff -400C- Explore -400D- Ignore Defense -400E- Changing Target Groups -400F- Check the -Other- Merchants -400G- Giza Plains Seasons -400H- Changing Equipment During Battle -400I- 5. Error Notice -500A- 6. Mark Strategies -600A- (At Start) Rogue Tomato -600B- Thextera -600C- Flowering Cactoid -600D- (After Barhiem) Wraith -600E- Cluckatrice -600F Nidhogg -600G- Rocktoise -600H- (After Leviathan) Wyvern Lord -600I- (After Raithwall - I realize you can do some of them before completing it but I just didn't think to check...I'll fix that eventually) (Tanking note and some tips) -6TNO- Croakadile -600J- Enkelados -600K- Gil Snapper -600L- Ring Wyrm -600M- White Mousse -600N- Orthros -600O- Marilith -600P- (After Henne Mines) Ixtab -600Q- (After Arriving at Bur-Omisace, Pre-StilShrine) Feral Retriever -600R- Trickster -600S- Ant Lion -600T- (After Judge Bergan) Vorpal Bunny -600U- Atomos -600V- Mind Flayer -600W- Braegh -600X- Bloodwing -600Y- Carrot -600Z- Roblon -60AA- (After getting the chops) Darksteel -60AB- (After Draklor Laboratories) Vyraal -60AC- Lindwyrm -60AD- Overlord -60AE- Belito -60AF- Goliath -60AG- Deathscythe -60AH- Gilgamesh Part 1 -60AI- Gilgamesh Part 2 -60AJ- (After Reddas Joins) Deathgaze -60AK- Diabolos -60AL- Piscodaemon -60AM- Wild Malboro -60AN- Catoblepas -60AO- Fafnir -60AP- Behemoth King(After Fafnir from montblanc) -60AQ- (After Pharos) Pylraster -60AR- Ixion -60AS- Shadowseer -60AT- *Rest in Progress* 7. Clan Ranks -700A- 8. Thanks -800A- ------------------------------------------------------------------------------- -------- Version: -100A- -------- Version 0.95 - Fixed up more stuff, added another tip. Added Pylraster, Ixion and Shadowseer. Goal for next version is to do some spell checking and get Yiazmat up. After that the goal is to fill out the immunities section, passive abilities and skills. 12/11/06 Version 0.9 - Tried to clarify some more info for various locations and strategies. Added Clan Ranks, Bememoth King and another tip. Added recommended levels. Added videos for White Mousse and Gilgamesh part 2. Version 0.8 - Guide posted! Fixed many errors, edited some info, and expanded some explanations/strategies to hopefully clarify some things better. Hunts Deathgaze - Fafnir completed. A couple more tips Version 0.7 - Hunts up to Gilgamesh completed. Edited a few sections. (This version was posted near instantly after I submitted it so I did not have the time to even notice I didn't save some of the changes) Version 0.6 - Revamped many of the sections. Overhauled tables and finished hunts up to Carrot. Mark tables are near complete. Will most likely add more abilities that can be immune(or not) later. Priority now is on getting the basics of the rest of the hunts down and later take care of the finer points 11/22/06 Version 0.4 - Initial version. Hunts up to Marilith as well as preface sections added which will be fleshed out in further versions. 11/14/06 ---------------------- Overview of Abilities: -200A- ---------------------- An overview of some of the useful abilities for hunting. I shouldn't have to go over some such as most white and black magick since most people understand how and why to use them. magick power effects the strength and accuracy of spells. So if you find that cure spell draggin with the next upgrade down the road a ways consider equipping someone with mystic armor and a magick boosting weapon to increase its effectiveness instead of just giving everyone pointy sticks. =Status Spells= -200B- =============== These are very, very helpful though it may take more than a few tries to land effects. If a foe mainly uses physical attacks always try to blind it, if it casts deadly spells try to silence it or berserk it. Slow helps with everything and HP draining skills like poison, sap, ect.. can be great against high defense enemies or simply to supplement dps. Even Break can work against Marks. Use them, if you don't you are only making things harder on yourself. Here's a great example: The bomb king is an optional boss that can be quite hard. You can challenge him as soon you complete events at Raithwall. He spams Fira, can call minions to his aid and can use Renew to fully heal himself. To fight him at that point in the game one might think you would need quickenings however if you simply inflict silence on him he can no longer use Fira nor summon his minions. You just made it a hell of a lot easier. You can go further with the status by inflicting stuff like blind and slow. He can still cast renew silenced but to deal with that inflict him with Disease(such as with Nihopalaoa + remedy which I'll get to in a bit). With Disease it can't renew since it's current HP is it's max HP. What determines success rate at casting status effects on enemies is your mag power vs the target's vitality. Magick evade may also play a roll. Anything that modifies mag will obviously increase or decrease the rate such as faith, serenity, shell, ect... To make it much easier get the Nihopalaoa which you can buy fairly early from the clan merchant in muthra bazaar with a high enough rank. It does cost a bit of gil and someone needs to go deep into accessories but it's worth it. It reverses the effects of items so phoenix downs will kill and Eye drops will cause blind. The kicker is that they will never miss. So much easier. It does include Remedy lore licenses so you can turn remedies into status bombs to cripple foes. Frequently the cornerstone to victory Reverse + Stop: Stop freezes the duration of some ailments or buffs for example Reverse. So with stop you can keep Reverse on someone for a lot longer than the usual duration of Reverse. This is helpful for solo games where an enemy inflicts stop. Stop removes decoy so you can't abuse it like that and foes are less likely to attack someone stopped. Reverse + Decoy: MP and time intensive but if you can pull it off you pretty much can't lose. I don't use it for any my strategies except situationally (ie to help deal with mantis onslaught while warping them during the antlion hunt but not actually during the fight). Part of the reason I don't is simply because I don't have the MP for it because I'm trying not to even buy quickenings/espers which means no double/triple mp. Sleep/Confuse(/Charm?) + magick/Techs: Magick attacks and some technicks such as horology and traveler do not wake up foes under sleep or confuse. A plus to this is that slept foes(or yourself) receive increased damage. Note about Disease: While under Disease a target's current HP is their max HP so if you have Disease on a foe it will appear as if it's always at 100% =Buff Spells= -200C- ============= Again like negative status effects on enemies, you are only making things more difficult if you don't use buff spells like protect and shell(which may or may not be what you want :p). This includes your heal over time like regen which like protect/shell is good to have on your tank. You can get them early and they are easy to gambit. Reflect is also quite handy to counter caster Marks, to reflect AOE spells back at a single Mark, or to get spells past a Mark's Reflect as a spell can only be reflected once. In the end the hardest part may be deciding which ones to use with your time and MP. Gambiting buffs is generally the way to go however if a buff is vital you may want to manually recast it before it runs out which will refresh the duration. Get the Spellbound Augment to increase the time buffs last In cases where an enemy is killing you too quickly it's often a good idea to turn off any buff gambits(sometimes even healing) inorder to make progress. =Technicks= -200D- =========== They are free but they can miss. Most of them are useful if you know how to use them though some seem to be only useful in an emergency. I'll cover these in some depth since they are the most ignored skills in FFXII. This is a bit bare now because I've yet to test a lot of them on marks. It'll fill out in later versions. -=Charge=- Run out of MP? Hit charge to bring some back. If it misses it'll reduce your mp to 0 so don't try to use it refill your entire bar. This is a must have skill for casters as it soon as you can buy it which I believe is after Barhiem passage. This is especially true if you plan on doing a pure No Quickening/Esper game and hence do not have the benefit of double/triple MP. I use it a lot from Cluckitrice on. I almost never use ethers -=Horology=- Does damage to an area based on the first minutes digit in current game time(ie 09:1->8<-:56). Does low damage when the digit is between 0-4 but it does high damage when it is between 5-9. Damage ignores defense but can miss. Very powerful if used correctly early in the game. From what I've heard level also plays a role in deciding damage. Does not wake enemies -=Traveler=- Does damage based on number of steps from 0-999 and then resets. Also resets after you use it. Damage ignores defense -=1000 needles=- Always cause 1000 damage but has a chance to miss. Ranged. A good attack for flying foes before telekensis and a good way to inflict better damage when a marks defense increases at critical -=Souleater=- A stronger than normal attack though darkness elemental. Very helpful for boss encounters where your attack command is sealed -=Numerology=- From the official guide by Bradygames(paraphrased): "Damage starts at 1 but doubles each hit, at 17 hits it will cause 65,536 damage. Of course it can miss and the chain resets each time it misses (it is a tec so weapon doesn't matter). 18th hit always misses but according to the guide you can use an option called "safety" which will nullify the damage to the target but has a 13% chance of causing 131,072 damage to surrounding enemies." I imagine the chance to miss increases each time till it misses. Bad news is most marks are immune...where's the fun in that? :( -=Gil Toss=- From what I understand, damage is based on party's HP total divided by the number of enemies in range. This can do some very, very nice damage early though you need the gil for it. Ignores defense. I saw this in a topic and I'll credit the writer as soon as his FAQ is posted so I can see who it was... -=Revive=- Best use I can see is for backup chars that you neglected to level and you need to rez one of your main team without another option -=Shear/Addle/Expose/Wither=- If they work they can help but they tend to miss a lot...they also wake slept foes. The other nice part about them is they stack multiple times ----------------- Character Setups: -300A- ----------------- By progressing chars to fill certain roles you can make encounters vastly easier on yourself. There are a few main roles and then a number of mixed roles. In the end everyone will end up the exact same(with a little bit of difference from base stats) but if you are playing in such a way that limits LP gains or you simply aren't going out of your way to farm LP then planning out how to build up each char is important. Remember that the role(and equipment) the char performs will define them even if they all have overlapping licenses. Remember that you have 6 chars(unless you choose just to go with 3) so you don't have to fit everything into 3 chars so you can handle any situation. If you use all 6 you can switch in another healer, ranged attacker(s), or more melee depending on the situation and encounter. I like using everyone because I feel more familiar with them ala if I don't use some people I'm completely surprised to see them in scenes and it just throws off the experience. Of course using just 3 is fine even if you are trying to keep levels low for a challenge. Such as you can use the other 3 to farm items and LP as reserve chars get LP as well so you can progress your main 3 on the LB without them over leveling. It should be obvious that always using 3 will give you the quickest level gains. It really doesn't matter who you choose to be a tank or mage as everyone has pretty close stats. Some are more inclined at certain things than others which is pretty easy to tell from base stats. The reason I cover this is because I use some of these as terms. I'll often refer to a tank or healer and such. I only list a few. I may or may not add more in future revisions. Most of the license board stuff is just when starting out as to what to focus on. Eventually you'll fill up a lot of the same magick and techs which will make it easier to adjust your strategy as you go. =Tank= -300B- ====== This is a term used mostly in MMOs and so console gamers might not be familiar with it. A tank is a char that will take all the punishment from the enemy. They will have the highest damage reduction and block/evasion. The main job of this char is to keep the enemy focused on them and block/absorb all the damage. Obviously you want enemies to stay focused on them. In MMOs you tend to have a concept called aggro or threat level tables that each enemy has where the enemy will stay focused on whoever is highest and aggro is built through threat generating skills, damage, and healing in very defined amounts. Probably they will end up also as your melee damage dealer using the Haste + Berserk + Bravery combo(if you don't have all 3 which it seems the masses tend to do). However FFXII doesn't appear to have threat and aggro like that. Rather enemies have attack preferences more like gambits. Figuring them out will help you keep enemies focused on who you want. The most common preferences are Closest and Lowest HP. Just pay attention. Once you get Decoy you never have to worry about it again though. As far as licenses go you should focus on the lower portion of the Augments. Priorities on Shield Block, swiftness, +HP licenses, and last stand(which is surprisingly effective). The Item lore licenses are smart to pick up as items will probably heal more with the lower magick power. Spellbound is also highly recommended as your tank should be getting lots of protective buffs from the start. It is up to you if you want to branch into techniques or support/status magick and of course cure at the start. I don't like seeing MP go to waste so I really suggest picking up Green Magick 1 for Protect and Blind. Gambits as needed For equipment armor is simple. Heavy Armor which grants the best damage mitigation. Early on Light Body Armor also makes a fine choice and is good for enemies that have attacks that ignore physical defense. Hats are a little bit more open. Mystic armor hats seem to often grant higher magick resistance and against mobs that don't use magick a light armor hat for the HP boost is good. A mystic armor hat is also nice to boost magick if you wish to use cure spells or you need to use a non-elemental attack like Bio. In most cases, you'll want to equip a shield as well which would leave a one handed weapon. I like daggers myself and you can get one early that gives a bonus 34 evade (Main Gauche). Despite the solid evade measures add I wouldn't suggest them on a tank unless you want to rely on tecks in which case you're probably better off with the Main Gauche anyway(though honestly I just use it more or less around the time you can get and just upgrade it). Early on Poles can make a fine tanking weapon with their good evade bonus. Remember that a Tank's main job is to take and mitigate damage and dealing damage is secondary. However, some bosses have unevadable attacks or simply rely on magick attacks (unless berserked) so unless the shield has high magick evade you're often better just going for the best damage. A tank is still nice in those cases especially with decoy so you can keep those AoE magick attacks on one person away from everyone else. =Weapon Based Damage Dealer= -300C- ============================ Pretty simple, whack whack and whack some more. The key is knowing how weapon damage is calculated. Unless you need them to also fill a support function you should berserk them to increase their speed, attack power and chance to combo. Don't forget appropriate buffs like Bravery/Protect/ect.. Anyway with the right setup weapons will have the best dps throughout the game(which is sad to me since it's so boring which is why I like to try to use other things). Pretty simple license wise, go for Battle lore, Adrenaline/Focus, swiftness and +HP augments first. Again picking up some techs or buff magick is recommended. They are a good choice to pick up Techniques with as magick users have more augments to buy. Expose would be good at least for themselves to use. Equipment is important. 2 handed weapons are generally much stronger though a 1 handed weapon with the right elemental property can cause far more damage. The important thing is to choose armor based on what it bases damage on. If strength based equip Heavy Armor and if mag based equip mystic armor. Various armor in all 3 schools have +speed. Contrary to popular belief, heavy armor does not lower your speed and in fact some heavy increases speed and also on the same note all light armor does not increase speed only some just like with all 3 armor classes. Light armor only always boosts HP. I imagine this got started because someone tried to equip a piece of heavy armor that didn't increase speed and had a piece of light armor on that did. =Healing Mage= -300D- ============== Primary role is obviously to keep the team alive and healthy with spells. Faith is a great buff for all Magick users. To supplement damage you can do a number of things, equip a long range weapon, go with damage magick at the cost of MP, or use shades of black at the chance of healing the enemy. I like to have my healer build MP through inquisitor with a ranged weapon Always gotta get the licenses for those healing and status removing skills first as well as charge. Then it's a bit difficult. Mages have a lot more to buy on the board than non-magick users as the bottom half of the augment board has a lot of helpful things in addition to the top magick focused part. Buy other magick, MP conservation and gain, swiftness and +HP licenses as you can or feel most needed. The licenses that improve parameters based on HP such as serenity can be quite nice just like last stand but don't worry about them early on. Picking up Quickenings even if you aren't using them can help in the MP department. The second quickening you get adds a second MP bar which doubles your MP and the third quickening adds a third bar ending in triple MP. Alternately if you get an Esper that requires multiple charges (ie multiple mp bars) then you will automatically get them on obtaining the license for it. For pure healers I like to equip a ranged weapon and have the Inquisitor augment(which unfortunately is at the bottom of the augment section though close to the right and cheap). This way the healer can gain MP while contributing when there isn't a need for recovery, support, ect.. magick. Otherwise a Rod with its MP and slight Mag boost is good as well as staves for the Mag boost. Measure + Shield can be helpful with the evasion if your Healer is constantly targeted and measures can also be used to cure confusion/sleep(by attacking since they're weak) or give free buffs. Mystic armor is the way to go armor-wise. =Damage Mage= -300E- ============= Primary role is to use spells to damage foes especially those the enemy is weak to for massive damage. A great way get more damage out of a mage against single foes that most hunts are is to use reflect on all allies and cast an AoE spell on them. For each reflection it will hit the enemy so with one cast you can hit an enemy 3 times or more if you have a guest and clan ally. Again Faith is great buff for all Magick users. License is similar to the Healing mage. Get your spell licenses and charge then go increase your MP efficiency, magick lore, swiftness and +HP. Again getting second and third quickenings or certain espers, even if you aren't using them, will double/triple your MP. You can dabble into status magick, healing magick or technicks if you wish. As far as technicks go Shades of Black can be used as a free spell, Shear lowers magick defense and Achilles is suppose to make an enemy weak to an element Equip to increase your spell damage as much as possible. Mystic Armor is the obvious choice though weapons aren't. There are weapons that increase a specific elements damage by a certain amount so you should try to equip a weapon like that where appropriate though I'd still choose a staff or rod that gives a much larger boost to Mag power. =Support Mage= -300F- ============== The primary role is the use of support magick in battle such as keeping important buffs up or inflicting status ailments as well as to remove them. Healing mages generally don't have the time or MP resources and Black mages MP could be put to better use as well though anyone can really fill this role and I tend to spread it around a little. They should also support damage and they are pretty flexible in that regard especially since support and status magick don't require much if any Mag pow(none for buffs or removal magick). Ranged weapons, magick, or technicks are all choices depending on armor/equipment. Since it's such a mix it is hard to say exactly what to focus on. Certainly buy the licenses for Support and Status inflicting/removing magick then the rest depends on whether you want to focus on the magick side more, physical or technick. Check the other char types for where to focus based no your choice. Equipment again depends on where you choice to focus between the primary role. What I liked was giving mine a bow and heavy armor or you can equip to boost magick if focusing on the magick side. If using technicks it doesn't matter a whole lot. Eventually everyone will have the lp to cover this role but early on when you don't have the lp to buy everything for everyone it's helpful. -=Parties=- -300G- Well there are probably more types of roles you can do but that's all for the first version at least. As I mentioned in the opening of this section is that you can mix and match to create different groups. For example a balanced team I like to use has a Tank, Support Mage and Healer Mage each mage with a ranged weapon. This allows me to only have one person up with the enemy for if it does any AoE attacks or to spread out if the enemy uses large area magick attacks. Also if one of my mages are targeted I can switch to them and run around with them to try to kite. If you face an enemy that just uses physical attacks but tends to bounce around target wise you can put in 3 melee with shields and the ability to blind and you can just watch them evade everything and beat it down with the occasional potion. You can also try a 3 mage party and try to put the enemy to sleep or immobilized. A slept enemy will not wake if it with magick so they can just beat it down especially with the reflect strategy I mentioned earlier. A tactic I like to use to switch people in and out to reserve MP. For example a boss might go crazy at critical and start doing insane damage where I need the MP to spam heal. I'll hold off on putting my main healer in for most of it and use my other chars to take care of maintaining buffs and debuffing the boss as well as handling the less difficult healing. Of course if you still get those quickenings/espers for the increased MP you probably won't need to do this but in a pure no quick/esper play it's very helpful. Just play around and try out different things :) ----- Tips: ----- =Knowing where and how to find Marks= -400A- ===================================== First of all remember that you have to talk to the client first after you accept a hunt from a Notice Board or Montblanc. When you talk to the client about the hunt pay attention to what they say especially AFTER you accept and the "Hunt Begins" message shows up on the screen. They will tell you the name of the area and possible spawn requirements. If you miss it just talk to them again. Often they will tell you the exact name of the area with it highlighted in orange. Open up your area map by pressing "Select"(or select the right area using the World Map from the menu). If you look at the upper left you can see the name of the area and sub-area for example "Giza Plains/Nomad Village". You can use the D-pad to highlight other areas and see what each of their names are. Also if you know where an exit leads to you can jump to that area's map by pressing X when you highlight the blue arrow. =About Weapons= -400B- =============== As I mentioned when talking about weapon damage dealers, to maximize damage you should know what they use to calculate damage. I suggest you check out section 4 of Arthellinus's Power Walkthrough which is a lot of good down and dirty info on damage calculation, weapon attack speed, ect... Basically just remember that there is more to DPS with weapons than just it's attack power. The speed that a weapon attacks with often makes a much bigger difference in dps as well as the ability to combo more frequently. Another good guide to check out is the Game Mechanics FAQ by maltzsan which lists how many things in the game work from the effects of weather and terrain on spells to the nitty gritty on how vague technicks work. Ranged weapons I really like. They may be weaker but they often allow you to spread your team out and keep people from getting hit by AoE attacks which makes healing and status removal much easier and can often be the difference between spending much of your time recovering everyone and having that one person handle it or possibly rotate it. Aside from the defense ignoring part of guns, I really love ammo. What I love about it is that you can upgrade your weapon and still keep the same ammo and hence the same added effect or change ammo depending on the foe without having to drop down to a weaker weapon to get the effect. =Try your own Stuff= -400C- ==================== While I try to list more than one method I don't list every way nor will I ever. Some I mention in other parts such as where I discuss the Damage mage I mention the strategy of Sleep + Magick. It's likely that what I suggest may not fit your playing style and that is why I also try to list what Harmful Status effects work on each one, the stats and their Attacks. Be creative and think about what you are facing and you can figure out how to conquer the enemy. This is much more enjoyable than following guides and you may find yourself with the great urge to rush off and tell someone about the amazing battle you had and how >You< beat it. Especially when you find a way that does not resort to spending 2 hours leveling up or something. This is what the gameplay side of RPGs(and most games) is all about though rpgs have the wonderful feeling of exploration and discovery that is wasted by using walkthroughs step-by-step. =Explore= -400D- ========= Go ahead walk around town or explore new areas. Don't let the story confine you. Exploration and Discovery are important parts of the game. You can learn a lot of things from talking to people(such as don't use magick around elementals or what conditions are needed for them to appear), find sidequests or discover new areas where you might be able to buy better stuff. For example if you do some exploring and questing after Raithwall's tomb then you'll most likely complete the cactuar quest or chase of Deweg or hell even beat earth tyrant to give you access to mosphoran highwastes. You can find a merchant here where you can buy golden amulets, remedies and some other useful things. =Ignore Defense= -400E- ================ I mention this in many of my strategies but it works for all. When taking on marks at low level or when they hit critical they often have a high defense to where you aren't doing that much damage. The best thing to do is to use and abuse skills that ignore defense. Magick usually does, technicks like Horology, traveler, 1000 needles, ect.. do as well as Balance. For enemies with high defense it's easy to gambit with Foe HP = Critical which you get very early. =Changing Target Groups= -400F- ======================== I didn't know this till a good bit into my first playthrough. When choosing a target for a spell or whatever you can press L1/R1 to change through different target groups. You can target your party, your reserves, an enemy, or an ally This is how you can target enemies when using Nihopalaoa or casting reverse on your own party for example =Check the -Other- Merchants= -400G- ============================= There are other merchants besides the ones in towns scattered throughout the game. Some you'll most likely run into as part of the story such as out in the Dalmasca Westersands or the one in Mosphoron Highwestes. Others not unless you explore such as the hidden merchant in Nabudis(check the map of Nabudis in the FAQs & Guides section). You can often buy rarer accessories from them as well as magick, technicks and equipment. Their inventory changes especially near the end of the game. Some things you can only buy from them. The main key times to check them are after raithwall, after giruvegan and after pharos. Check other FAQs for more detailed information. =Giza Plains Seasons= -400H- ===================== So many people panic over the weather in giza plains it's not funny. The weather in Giza is locked during two parts in the game. From the start till Raithwalls tomb the season will always be dry. After Raithwalls tomb till roughly after leaving Jahara the season will be locked as the rainy season. After that the season changes over a period of time, takes roughly an hour. There is a seeq in the southern exit of Rabanastre that calls himself the weather eye and will tell you how close it is till the season in Giza changes If he doesn't refer to himself as the weather eye it's likely too early yet in the story for the seasons in giza to change. Advance the story and try again later. =Changing Equipment During Battle= -400I- ================================== The result of a spell isn't decided immediately when it's cast and is only decided when it hits a target. With this knowledge you can change your equipment mid-battle to protect yourself. For example if you see the enemy use a thunder based spell you can equip a Rubber Suit(s) to negate it. If the enemy casts a status effect spell like silence you can equip a Rose Corsage to be immune. This also affects passive skills like Serenity. Somewhat cheap but it can be a big difference maker in tough situations where you really would rather not chance a gameover and have to redo a bunch of stuff ------------- Error Notice: -500A- ------------- When I first started testing for status immunities I went with the thought that if it missed that meant it could affect it otherwise it would always say immune first. But I was wrong. I have no idea what I was thinking. This mostly just affects the first 8 or so hunts which don't matter too much and if I talk about using something then I did use it. As far as filling in the blanks I'll do that in later versions. Primary goal for now is to finish up the marks. Also be aware that skill/ability list for marks generally aren't complete. I may or may not finish it for all. ---------------- Mark Strategies: -600A- ---------------- Abbreviations: HP-------------Hit Points MP----------Magick Points STR--------------Strength MAG----------Magick Power VIT--------------Vitality SPD-----------------Speed ATK----------Attack Power DEF---------------Defense MRES----Magick Resistance EVA-----------------Evade LP---------License Points CP------------Clan Points =============================================================================== ============================= Rogue Tomato =====================-600B-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 134 | 50 | 9 | 3 | 14 | 12 | 10 | 7 | 18 | 0 | 3 | 180 ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Weak | Normal | Normal | Normal ------------------------------------------------------------------------------- Steal: Pebble, Fire Stone, Potion ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Exit out to the Eastersands and you should see it straight out on a cliff --------------------------------- Strategy --------------------------------- Level 1 Whack it and use a potion if needed. It'll jump down the cliff at 50% so just run down and finish it. Don't forget to return to the man at Sandsea to finish. =============================================================================== =============================================================================== =============================== Thextera =======================-600C-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 380 | 45 | 13 | 6 | 34 | 8 | 14 | 4 | 5 | 0 | 2 | 300 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- Steal: Pebble, Potion, Wolf Pelt ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Lunge - Physical attack with some range, fast startup 2. Call for help - Summons a wolf ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Exit out of Rabanastre to the Westersands, you should find it to the SE --------------------------------- Strategy --------------------------------- Level 3 - Recommended 6+ You can pick this hunt up right after the Rogue Tomato but you may wish to do it after a few more events when you pick up Penelo. If you want to take it on solo right away you'll need a stock of potions and it helps if you can upgrade your equipment. If you save your money and head to Nalbina you can find Magick like blind, protect, ect... and equipment that is much better than what Rabanastre currently has to offer. I actually wish I had done this. The biggest pain is the combos she tends to do. When I fought her at 3 she did several 3 and 4 hit combos. If you're lucky you'll do one or two of your own but probably not. Kill the wolves in the area and then kill the wolf right by her first. She does 20 per hit with default armor and attacks faster than you so try running away till your attack timer fills up and then attack. Pop potions or use cure as needed. Finish her off quickly as she'll summon wolves at critical. She can also poison with her attacks but poison isn't that big a deal. It took 10 potions for me to solo at 3. With Penelo it's pretty easy. Again clear out the lesser wolves and then go at her and have Penelo use cure as needed. After beating it you should have a high enough clan rank that you can now buy Hi-Potions from the Clan Provisioner. =============================================================================== =============================================================================== =========================== Flowering Cactoid ==================-600D-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 755 | 525 | 10 | 10 | 38 | 12 | 15 | 12 | 6 | 40 | 2 | 300 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Absorb | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Poison | Silence | Immobilize | Slow | Disable Yes | ??? | Yes | Yes | ??? | Yes | ??? ------------------------------------------------------------------------------- Break | Warp | Berserk | Oil | Death | Stop | Sap ??? | ??? | ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Cactus Fruit, Earth Stone, Potion ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Ram - Physical attack with some range, fast startup time 2. Cure 3. Potion 4. 1000 Needles - 1000 damage, uses at critical once unless he resets ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Dalmasca Westersands/Galtea Downs Exit to the east to Yardang Labyrinth from the little camp in the eastersands where you meet Dantro, the client for this hunt. You should find it near the center. --------------------------------- Strategy --------------------------------- Level 4 - Recommended 6+(Not solo) This becomes available after completing Thextera so you can do this one before heading to Dalan and Giza Plains as well. As you can tell by the evade and HP it is also a much harder fight than Thextera. It can use 1000 Needles which will be an instant game over if you are alone although normally he only uses it once so I really recommend doing this when you have Penelo. If not you'll have to hope 1000 needles misses. I don't think blind works on that since it's a skill but it would be helpful otherwise. Anyway the best way to deal with him is with magick. Take it to him and he'll occasionally run away and try to cure or use a potion. You can prevent him from using those healing moves by staying engaged with him which can be hard as he'll run through other enemies and try to force you to fight them. You can also silence him with the mage masher to prevent cure...but he can still use potions. He only does 1000 needles at critical so if you get him down that far and he starts running you could take him solo without him using it(ie kill it before it uses it) =============================================================================== =============================================================================== ================================= Wraith =======================-600E-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 5146 | 600 | 18 | 13 | 33 | 15 | 20 | 7 | 10 | 1 | 5 | 750 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Weak | Absorb | Normal | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Poison | Silence | Immobilize | Slow | Disable Yes | ??? | Immune | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Break | Warp | Berserk | Oil | Death | Stop | Sap ??? | Immune | ??? | ??? | Immune | ??? | ??? ------------------------------------------------------------------------------- Steal: Glass Jewel, Dark Magicite, Hi-Potion ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Doom - Death after a countdown of 10 2. Dark - Dark damage to target and nearby foes 3. Sleep touch - Does small damage and inflicts sleep 4. Poison touch - Does small damage and inflicts blind 5. Blind - Spell to blind one target ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Garamsythe Waterway/Overflow Cloaca Go to where Kite had let you down into the sewers before and this time take the right door(only one you can). Go down to the middle of the room where you killed rats at the start of the game and it'll spawn --------------------------------- Strategy --------------------------------- Level 8 - Recommended 10+ His marqee move is doom. This puts a countdown to death on a char. He usually starts by putting it on all chars. He can also inflict blind, poison and sleep and he hits fairly hard including the dark spell they both can do between 80-130 damage. You can start this hunt as soon as you return to Rabanastre after you escape from prison so you could either do this solo or wait a few scenes till recover your party members. Depending on how you fight it's not that different either way. If you really, really want to tackle this solo straight away the only way to kill it before doom gets you(unless you are lucky and it misses a ton or overlevel or something) is to spam Hi-Potions on it. You can buy them from the clan vendor at this point. Buy yeah, that's expensive. Let's just wait a few quick scenes in Rabanastre to get our team back. You can take care of Dark and Blind by silencing it with the Mage Masher. Unfortunately it can still use Doom. Then you can blind it and it's pretty much harmless...(Well there is always the chance it will manage to hit with Sleep Touch and Sleep you and then miss till the countdown kills when trying to solo it... *cough*) Anyway with it blind and silenced get it focused on someone with a shield and possibly gauntlets and it'll almost always miss or be blocked. You should be able to take it down before Doom starts to kill people even if you haven't really upgraded weapons and easily if you have. If you have a party of ranged you can immobilize it and then fire away. =============================================================================== =============================================================================== =============================== Cluckatrice ====================-600F-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 7509 | 563 | 19 | 17 | 34 | 14 | 25 | 5 | 8 | 3 | 6 | 830 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Weak | Normal | Absorb | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Poison | Silence | Immobilize | Slow | Disable Yes | ??? | Yes | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Break | Warp | Berserk | Oil | Death | Stop | Sap ??? | Immune | ??? | ??? | Immune | ??? | ??? ------------------------------------------------------------------------------- Steal: Small Feather, Wind Stone, Taurus Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Poke - Short range attack, fast start up time 2. Purify - Removes one status ailment 3. Petrify - Inflicts break on target and nearby foes, petrifies after a countdown of 10 4. Mucus - Ranged attack that inflicts ~100 damage and slow ------------------------------------------------------------------------------- ================================= Chickatrice ================================ ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 3067 | 338 | 15 | 10 | 30 | 12 | 17 | 1 | 7 | 3 | 1 | 500 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Weak | Normal | Absorb | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Poison | Silence | Immobilize | Slow | Disable Yes | ??? | Yes | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Break | Warp | Berserk | Oil | Death | Stop | Sap ??? | Immune | ??? | ??? | Immune | ??? | ??? ------------------------------------------------------------------------------- Steal: Potion, Small Feather, Large Feather ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Talk to the client in the cockatrice pen and she'll tell you that Cluckitrice appears in "Gizas North Bank" but it's shy and won't come out if there are monsters about. Press "Select" to bring up the map and use the D-pad to find the area that is named "Gizas North Bank"(It's the one to the east). Now just go there and kill everything, exit the North Bank area and re-enter and it will have spawned. This can only be done during the Dry which isn't a problem if you do this when you first can. Later on it will periodically change from rainy to dry. You can talk to a seeq at the south exit that will tell you how close the weather is to changing(you can also see whether it's rainy or dry by looking out from the south exit). Some people say it changes hourly. --------------------------------- Strategy --------------------------------- Level 8/9 - Recommended 18+ After this hunt your clan rank will likely go up and unfortunately that will mean Hi-Potions get replaced by Greens. Oh dear lord this is certainly an elite mark when it becomes available. Cluckatrice itself is strong enough to make it very hard but then there are also 3 minions who have lots of health themselves. The big guy as you might guess can cause break to people where after 10 seconds they become petrified. You can buy gold needles at Migelos to counteract it. It can also cause slow and there isn't anything you can do about that right now. When not doing either of those things it will usually be running around fairly quickly trying to poke people for about 80 a pop. It can also use a skill called mucus which does 100+ at range but it can miss. The chicks don't do much besides attack and they only hit for about 30 but it adds up. Like most marks Cluckatrice can go on combo sprees at low health They are susceptible to about everything you can throw at them at this point. Unfortunately the Cluckatrice can use purify to remove them so it's really a toss up on using them on him. Blinding the chicks will help out big time as blind never wears off of them. Even though you can pick this up before gaining your party back solo is suicide. If you're not using gambits this will be a big stress and it's highly recommended you either slow down the pace or set it to wait(if trying at a normal or lower level). Note: If you haven't guessed it this is a very difficult mark to beat early on. You may wish to come back later or level up some. Right now there is no pretty way to do this. Bring lots of potions and yeah it takes a lot of auto-potioning but what else are you going to use all those potions for? I had over 50 of them just from picking them up along the way and of course some phoenix downs. Dark is an excellent attack to use till the chicks are dead as it'll hit all in an area for 200-300 damage. The Assassins dagger and Oaken Pole are good choices for weapons. Scale armor + protect is great for reducing the constant damage and highly recommended. Your top priority whatever you go with is to blind the chicks at the start and then either use dark to nuke them or focus fire them down with melee. Keep protect up and rely on potions to heal. The chicks tend to attack the closest thing but Cluck tends to bounce between targets. I've heard people saying they've had success using Immobilize. I didn't however especially with the steep MP cost at this point and the fact that Cluckitrice can remove it. Basically the idea is to freeze either the big guy in place and lure the chicks off to kill or vice versa. Be prepared to recast it a lot since it wears off after not too long. --- If you are wondering what my LBs are like I have mostly gone into the necessary equips and magick. I didn't use any LP for augments till this fight and only got 2 gambits and potion lore 1. Obviously I'm just using equipment bought in shops =============================================================================== =============================================================================== ================================ Nidhogg =======================-600G-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 6079 | 120 | 21 | 11 | 40 | 13 | 25 | 12 | 4 | 0 | 5 | 780 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | ??? | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | ??? | ??? | ??? ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Antidote, Tanned Hide, Aries Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. ??? ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Lhusu Mines/Transitway 1 The giant snake is right at the split in the tracks. As long as you don't take the little hallway on the side you can't miss it... --------------------------------- Strategy --------------------------------- Level 11 - Recommended 18+ Not too bad a fight unless it takes you a while to land blind in which case he'll rip a new hole in your face. Just watch out for the combos it likes to do after you get it blind. If you primarily melee I'd suggest also slowing it. If you have a team of casters or ranged I suggest immobilizing it. Don't forget about Horology as well. It was doing between 300-600 damage depending on the time. I was real lucky in my first run where I was just testing out it's status immunities in that pretty much everything hit. But in subsequent runs it's been miss, miss, miss so it depends on your luck. Best thing to do is manually have everyone try to blind until it lands. He likes to target the person with the lowest HP. =============================================================================== =============================================================================== =============================== Rocktoise ======================-600H-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 17548 | 999 | 25 | 17 | 55 | 9 | 32 | 12 | 9 | 0 | 8 | 1530 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Absorb | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | ??? | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | ??? | ??? | ??? ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Potion, Turtle Shell, Aged Turtle Shell ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Stomp - Short range attack that inflicts heavy damage 2. Sonic Spin - Hits anyone near him 3. ??? ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Lhusu Mines/Site 2 It's in the area where you had the scene with Ba'Gamnan --------------------------------- Strategy --------------------------------- Level 11 - Recommended 18+ He can pack a bunch and he has a lot of HP but don't let that scare you. His achilles heal is his movement speed. Just use ranged attacks and magick and control whoever he targets and run away from him. You can fire off attacks and magick without him being able to catch up. If he does catch up he can hit pretty hard. At level 11 he's likely to One-Hit-KO with his stomp and otherwise take off half the HP with anything else, depending on Augments. He has a Spin move that will hit anyone close to him. Even more reason to fight at range. There is also a small damage reflection. He's susceptible to most Status though they are semi-pointless if you kite. If you try to tank it then cast Blind and Slow. If you find yourself doing little damage you can try Horology which ignore defense. Also two skeletons are lurking in the room with Rocktoise. Just take them out as you kite. You don't need ranged attacks to kite him, just manually control whoever he targets and run around the room. =============================================================================== =============================================================================== ============================== Wyvern Lord ======================-600I-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 18669 | 720 | 24 | 17 | 55 | 14 | 28 | 6 | 5 | 0 | 8 | 1440 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Weak | Normal | Absorb | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | ??? | Yes? | Yes | Yes ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | ??? | Immune | Immune | ??? | ??? ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | ??? | Immune | Immune | ??? ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Yensa Scale, Crooked Fang, Wyvern Wing ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Gust - Weak wind-based attack that hits anything to the front 2. Aero - Wind magick that hits the target and nearby foes 3. Flame Breath - Attack that hits all foes to the front 4. ??? ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Nam-Yensa Sandsea/Simoon Bluff Go to the very north and you can find it flying back and forth just off the cliffside. --------------------------------- Strategy --------------------------------- Level 14/15 - Recommended 20+ This isn't too bad especially since you have a guest that will pop potions and use telekinesis. So yeah, he's flying so you need ranged attacks, magick or technicks to hit him. He has some AoE attacks so you don't want to get bunched up too much. He has Gust(low damage), Aero(~300) and a flame breath (~400). So have his target face him away from everyone else. Equipping Windbreakers will halve any wind based damage. You can try inflicting status on him but I didn't have much success. In the time I tested them Vossler ended up taking it down to half health by himself with just me tossing some healing every now and then so that should say how easy this is. =============================================================================== -=Tanking Note and some tips=- -6TNO- I think this part of the game is where tanks shine the brightest. Buy someone the Main Gauche, get them the Golden Shield, the shield block licenses and gauntlets accessory and blind every mark you can and watch as everything struggles in vain to hit your tank. A couple ignore evade though(such as Marilith) so be prepared for those cases. Also believe it or not but I usually go with a low HP tank(pre-decoy) as most mobs in the game tend to focus on the lowest HP(later it seems to switch to defense, but you'll have decoy) but I also have a High HP one as well. There are several different ways to do this. Simply don't get your tank topped off and keep his current HP lower than others, get everyone else the +HP licenses or simply use the person who has the lowest natural HP. Call me crazy but it's worked well for me over two playthroughs, at least early on. As I said once you get decoy you can pretty much through that concept out of the water. Also your clan rank will jump up quite a bit when doing these hunts(assuming you've cleared everything else so far). Defeat two and you should be a Headhunter(IIRC) and you can buy the Nihopalaoa which reverses the effects of items and gives you a guarenteed way to inflicted harmful status(ie Eye drops = blind, Phoenix down = death, ect...). You can also get Reverse which you probably don't have enough MP to really use at this point though with some clever use of it you can use it to more easily make it past some gruesome situations(remember that it has an extremely short duration though you may be able to use some chrono tears if the enemy just attacks the nearest...) Down another 2 and your rank should be Ward of Justice which allows you to buy the Bubble spell. You can now pretend your tank is twice the level(or everyone though it's expensive to keep up like that at this point). By the time you wrap up the last 3 you should be able to buy Faith as well. Also I do realize that some of these can be done before completing raithwall however I missed at which point they first become available. I have nearly a save per mark so I'll eventually go back to wyvern lord to try a bit more. =============================================================================== =============================== Croakadile ======================-600J-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 19449 | 780 | 29 | 18 | 57 | 13 | 35 | 13 | 13 | 2 | 10 | 1440 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | ??? | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | ??? | Immune | Immune | ??? ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | Immune | Immune | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | Misses | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Horn, Pointed Horn, Aries Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Angelsong - Buffs with Regen 2. Gnaw 3. Growing Threat - Doubles level, increases attack power 4. Aqua Bubbles - High damage to those in front ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Giza Plains/Starfall Field Must be during the rains. Appears just across the bridge by the sunstone. Return to the man who is at Nomad Village during the rains for the Hunt reward and you can give the ring to the Elder at Nomad Village during the Dry --------------------------------- Strategy --------------------------------- Level 16 - Recommended 25+ Pretty easy if you follow my tanking advice in the note above. Immediately blind it and as long as it stays on your tank you can beat it without it ever damaging anyone. If not things will hurt a bit when he does Growing Threat plus he comboes more frequently at critical. I only got hit twice the whole fight and that was when penelo got too close and he turned and swatted her early for minimal damage and then later after Growing Threat he turned and used Aqua Bubbles on her which hit her for 1k...Basch has the most HP at this level for me at 770 so um, stay spread out a bit. Alternately you can use immobilize to keep him pinned down =============================================================================== =============================================================================== ================================ Enkelados ======================-600K-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 18709 | 210 | 27 | 12 | 56 | 12 | 34 | 12 | 8 | 0 | 9 | 1210 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Absorb | Weak | Half | Half | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Yes | Immune | Yes | Yes | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | ??? | Immune | Immune | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Potion, Earth Magicite, Slaven Harness ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Spin Kick - Hits all close to him ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Ozmone Plains/The Shred Northern Part. Kill all and then reenter. Watchout for Bull Croc(and Aeros) if it's there as well --------------------------------- Strategy --------------------------------- Level 17 - Recommended 25+ This guy is really easy. Just check out how much crap you can inflict on him? For kicks I chose to put him to sleep and nuke him with magick and horology/traveler =============================================================================== =============================================================================== =============================== Ring Wyrm ======================-600M-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 128648 | 999 | 38 | 22 | 74 | 11 | 49 | 18 | 21 | 0 | 16 | 6300 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | ??? | Immune | Yes | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Yes | ??? | Immune | ??? | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | ??? | Immune | Immune | ??? ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | Immune | Immune | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Phoenix Down, Hi-Potion, Water Magicite ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Rake - Short ranged attack 2. Flame Breath - Hits all targets in a large arc to the front, inflicts sap 3. Fira/Blizzara/Thundaga 4. Immobilizga - Immobilizes target and nearby foes 5. Restore - Refills some health, usable only once ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Dalmasca Westersands/Windtrace Dunes, SW part. Easiest way is to warp to Dalmasca Westersands and exit out east and you should see him to the south. There needs to be a sandstorm. As far as getting a sandstorm exit out of the westersands and go back in till there is one. It's best to do this before earth tyrant since it seems to be infinitely harder to get a sandstorm after defeating it. --------------------------------- Strategy --------------------------------- Level 16/17 - Recommended 30+ The most notable thing about this guy is his high HP and his ability to do a one time health restore. Other than that he's slow and he mostly attacks physically with the rare Fira/Thundara. He also has a flame breath which hits everyone in an arc in front of him and inflicts sap so don't clump up. He can also confuse with his attacks and casts immobilizga. The first priority is to blind it and get him focused on your meat shield. Once blind have someone slow it and reapply it when it wears off. Try manually casting Blind with all 3 chars till it lands. If your tank has the Main Gauche, Golden Shield, Gauntlets, and Blocking augments you'll block nearly everything. Use Esuna to remove status effects. He's slow so ranged attacks can kite him around if they are targeted. He has pretty retarded pathing around obstacles. Remember that he only heals once. As long as you don't group everyone up so they all get blasted by his flame breath at once you shouldn't be able to lose. Have your tank use Hi-Potions at low health and heal as normal with cure/cura. Watch for when he targets someone else and immediately switch to that person and run away from him in circles, preferably around a rock or something. Enemies really don't seem to like Penelo so I used that to my advantage here. If you happened to run across a Hand-Bomb I don't suggest them since unlike the other ranged weapons they can be countered and he counters quite a bit Sometimes it's good to be challenged, thanks to Lore Spell I've come to realize I overlooked some important info. I used to think that he just got lucky at low health and started connecting a bit more. After 10 minutes or so you stop paying attention to miss/block but now that I've come back and fought him again I see I was wrong. After he uses restore he starts to ignore evade and if he's not blind by this point it's highly unlikely you'll be able to beat it. Also he'll start using spells a lot especially if his target is outside of melee range. Try equiping the manufacted nethecite on your tank and use uncounterable attacks like technicks or bows/guns. Don't forget protect/shell on the tank. +HP Augments are helpful for the tank as written in the Tank section. You'll do a good bit of healing so be ready to do some charging. What you may want do is have someone try to keep immobilize on it and just use ranged attacks. Just keep at it, it'll take awhile. This is an endurance fight Per request a capture of the Ring Wyrm fight: 640x480: http://files.filefront.com/ringwyrmwmv/;6303560;;/fileinfo.html 320x240: http://files.filefront.com/ringlowwmv/;6306846;;/fileinfo.html --- Depending on the order you are doing these marks you should be a Headhunter now. You can now by Reverse and the Nihopalaoa in the muthra bazaar. I'm gonna go out of my way to farm some LP to equip it(and gil to buy it...) since it makes testing status immunities far easier on me =============================================================================== =============================================================================== ============================== Gil Snapper =====================-600L-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 86956 | 999 | 35 | 24 | 77 | 12 | 55 | 22 | 23 | 0 | 20 | 3830 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Weak | Absorb | Half | Half | Half | Half | Half ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | ??? | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | Immune | Immune | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: 1000 gil, 2000 gil, 4000 gil ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Blizzara - Moderate ice damage to target and nearby targets 2. Disablega - Disables target and nearby targets 3. Flash - Blinds target and nearby targets 4. Flatten - Hits all targets to the front 5. Blizzaga - High ice damage to target and nearby targets(Only at Critical) 6. Purify - Removes harmful status ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- You can only find the client during the Rains at the "Crystal Glade". Talk to her and she'll tell you that you can find it in "Tracks of the Beast" but you need to find a way to cross over to it. If you look up from her you'll see a dead withered tree. Examine it and you should get the option to chop it down and do so. You'll need to find 5 more which can be found in the following places in Giza Plains during the Rains, for completeness in case someone doesn't read or skips over the part about the one by the client I'll list it first: Crystal Glade Starfall Field Toam Hills Nomad Village Gizas North Bank Throne Road After you can cross to "Tracks of the Beast" from "Gizas South Field". You'll find Bansat from Clan Centurio there to help. Pay attention to what he says as he'll tell you when Gil Snapper is up. If he says that the mark isn't up just exit and reenter "Tracks of the Beast" until he does. If you have to exit out for some reason after engaging and come back later I don't believe he will say. You'll have to exit/reenter until you get a very, very stormy atmosphere. After killing it you can meet them in Nomad Village when it's Dry. From what I can tell the weather won't start changing until sometime after you advance the story. Try after Henne mines or stilshrine. --------------------------------- Strategy --------------------------------- Level 17 - Recommended 30+ Remember Rocktoise? Yeah nearly the exact same thing only this one can cast some spells. Fix that by silencing it with either silence shot(gun ammo) or the silence spell. Immobilize seems to have an easier time landing or it could just be me also Bansat will sometimes immobilize it. Keep your buffs up and keep it silenced and you'll be fine. If you aren't kiting it then try to blind/slow it. He is easily tankable with a good setup(Main Gauche, Golden Shield, Heavy Armor, Blocking Augments and Gauntlets). If you have the Nihopalaoa you can insure you silence it right away by using an echo herb and blind it with an Eye drop. Or you can hit him with a bunch at once with a remedy. He may use purify so you'll have to reapply any you want. =============================================================================== =============================================================================== ============================== White Mousse ====================-600N-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 69469 | 999 | 36 | 25 | 69 | 16 | 60 | 35 | 18 | 0 | 24 | 3420 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Yes | Yes | Immune | Immune | Immune | ??? ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Potion, Echo Herbs, Hi-Potion ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Flash - Technick that causes blind to target and nearby foes 2. Toxify - Inflicts poison to target and nearby foes 3. Slowga - Inflicts slow to target and nearby foes 4. Watera - Moderate water damage to target and nearby foes 5. Slap - Short Range attack, fast startup ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Garamsythe Waterway/West Sluice Control. From the save point(Central Waterway Control, second room in after entering) take the a west exit to No. 10 channel. Don't go totally by the mini-map. Use your eyes to see the stairways connecting the paths and make your way over and down. He spawns at the eastern lower part of the West Sluice Control which is the SW area. --------------------------------- Strategy --------------------------------- Level 17 - Recommended 30+ Being a flan it tends to spend most of it's time casting. It's main attack is Watera and it also uses toxify, slowga and flash. Other than that it has the normal flan attacks like slap. There are many strategies to beat this guy and depending on how you fight it could be the most difficult hunt up to this point or another easy one. A tip for clearing up to him is to just run through(Hold down R2 to flee) No. 10 Channel and use warp or warp motes to easily get rid of the malboros once you get to the West Sluice Control area. If an elemental is in the area you can either reload or try to beat it. When you spawn White mousse I suggest pulling him up the starts to avoid getting the Lizard which is hidden in the upper corner. Strategy 1: This is the most common. Basically all you do is berserk him and blind him. This is a good strategy if you have a party of melee with shields. It can put a strain on your healing if you have more of a balanced team or mage heavy team as it bounces from target to target(unless you have advanced the story to where you have decoy). Berserk misses often as well as wears off so you'll have to be on your toes the entire time. At low level I found berserk to be much, much more troublesome as he hits just as hard physically as with magic. Strategy 2: This is the easiest way to do it. Just put him to sleep and use fire magick or technicks to kill it. If you have the Nihopalaoa you can easily do this with alarm clocks. If not I suggest getting it blind and also use reflect to survive until you can get sleep to hit. Belias also works well. If you are far enough along that you have Fira try reflecting it off your own party. It took about 15 alarm clocks and a handful of phoenix downs and hi-potions. I didn't really need to use hi-potions at all and in fact that lead to a couple deaths because I forgot to turn the auto-potion off the nihopalaoa user. Poor Penelo...(you'll notice a pattern with her >_>). Other than that a couple slaps and Fran went down. *cough* Anyway...this is the strategy I used to beat him at level 17. Strategy 3: This works at lower levels if you have a guest. Just cast reflect on everyone and attack. Skills that ignore defense are good to use. Nearly everything he does will be reflected back at him. You can reduce the amount he is healed by his Watera by casting shell on him and spreading out so as few as possible people reflect it. Bring plenty of Eye drops and Hi-Potions. Strategy 4: Later on in the game you can buy Viking coats. Equip these and it's basically an instant win as they nullify his main attack, watera Here's a vid of the path to the mark, how to clear out malboros with warp and strategy 2, and yes a rank V takes some time to kill. I use a couple ruby rings to make it a bit quicker. You can buy them in Moshporan Highwastes, same as the golden amulets/Theif cuffs. None too exciting and just for those who want to see it done or see the power that is nihopalaoa: http://files.filefront.com/whiteblankwmv/;6279364;;/fileinfo.html =============================================================================== =============================================================================== ================================ Orthros =======================-600O-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 87141 | 999 | 37 | 25 | 72 | 16 | 64 | 35 | 23 | 0 | 25 | 3600 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Phoenix Down, Caramel, Slime Oil ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Darkra - Moderate Dark damage to target and nearby foes 2. Thundara - Moderate Lightning damage to target and nearby foes 3. Slowga - Inflicts slow on target and nearby foes 5. Mythril Bubbles - Physical attack that hits all foes in front 7. Bleed - Inflicts sap 8. Flash - Inflicts blind to target and nearby targets(not a spell) 9. Break - Inflicts petrify on target and nearby targets 10. Lunge - Physical attack with some range, instant startup 11. Phantasmal Gaze - Confuses ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Garamsythe Waterway/Southern Sluiceway. It's the room to the right of the one where you find White Mousse. You do not have to mess with any of the water controls. You need a team of Ashe, Fran and Penelo for it to spawn but you can immediately switch them out afterwards. There is a handy save crystal at East Sluice Control which is the room just to the right --------------------------------- Strategy --------------------------------- Level 17 - Recommended 30+ Another flan in the room just beside the white mousse. You need an all female party to spawn him in the empty room(guests don't matter) and then you can immediately switch whoever you want in. Attacks to watch out for are Darkra and Thundara(rare). He has an attack that can confuse as well so be prepared to remove that. He attacks physically much more than White Mousse and has an attack called Mythril Bubbles that will hit anything directly in front of it. Mythril Bubbles is a little weird in that if you run away while he is charging it up he'll soon stop moving and cancel it without using it. There are other moves from other creatures that you can do this with. This fight is easy after the Mousse. Buff everyone with reflect(or equip ruby rings) and blind him and he basically can't do anything to you thankfully the damage spells he uses damage him. A proper tank works really well here to block nearly everything that isn't reflected especially since he tends to focus on the nearest foe. Defense ignoring technicks are the way to go here. Abuse Horology and balance Just make sure you have some Hi-Potions and Phoenix downs and it'll be a bit of a long battle =============================================================================== =============================================================================== =============================== Marilith =======================-600P-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 54921 | 540 | 35 | 19 | 74 | 20 | 58 | 21 | 21 | 7 | 22 | 3510 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Absorb | Immune | Immune | Immune | Weak | Immune | Immune | Immune ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Yes | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Fire Stone, Prime Tanned Hide, Fire Crystal ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Tail Spear - Hits all infront, can inflict sap 2. Gnaw ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Zertinan Caverns/Invitation to Heresy Make sure you talk to the client first. Go to the Westersands and go to "Shimmering Horizons" and exit to Zertinan Caverns by taking the SW exit. You'll be in "Invitation to Heresy" which is the right part of the Caverns. He appears in the S part of the cave where there are usually a -couple frogs- walking around. You should notice in the back there is a ray of sunlight beaming down. This is the largest room in the area. That's where it spawns however you usually have to wait around a few minutes before it will come out. Just run around killing things in the meantime or simply loiter around there. Eventually it'll pop up when you walk all the way into the corner where the light is shining. --------------------------------- Strategy --------------------------------- Level 17 - Recommended 30+ He doesn't have too many tricks but he has speed and hits hard. He also combos high and often. He's also quite resistant to magick. Like with most of the others blind is very important to inflict from the start but it can take quite some attempts to get it to hit(unless you use Nihopalaoa + Eye drop/Remedy). In the meantime he'll be raping face and it could end up that you're just rezzing as fast as he kills people. Yes this is exactly like Nidhogg only even if you do blind him he can still attack often enough that he'll hit a good bit along with those nasty combos. Slow can help but you can also cast it for the entire encounter and watch it miss every time and unlike blind it will wear off but still it'll be a help. As far as tanking it goes he seems to ignore evade so you don't have to worry about going sword & board + gauntlets. This means even with blind it will be very healing intensive and MP management is very important and this also makes it perhaps the hardest mark to beat right after raithwall. I highly recommend you hold off till you pick up Larsa which you do by going to Jahara which is the next point in the story. His Hi-Potions and added dps are a huge boon. Not to mention that'll save you a lot of your own. Personally I got annihilated each time before I could even blind it or do much so here is what I had to add to it. What I had to do is use bubble. If you've taken down the previous hunts you should have a high enough rank to buy the spell from the clan vendor as well as faith and reverse. Before you engage buff everyone with bubble though after just keep it up on your tank. This will hopefully give you the HP cushion you need in order to inflict him with blind and get him under some control. Slow is recommended as well. Then just keep protect and bubble on the tank and faith on the healer if you have it since it'll provide a very nice boost to healing so you can get the most bang for the buck and cast time. Seriously. Again Larsa and his Hi-potions will make this 3x easier. It's an extremely good idea to have the +HP augments if you want to take on this guy at this point. A lot of Hi-Potions, charging, buffing, healing and phoenix downs sees him down at 17. May have not needed more than a couple phoenix downs but at critical it decided it REALLY didn't like Penelo =============================================================================== =============================================================================== ================================= Ixtab ========================-600Q-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 22562 | 999 | 31 | 21 | 49 | 13 | 39 | 11 | 11 | 2 | 12 | 1760 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Normal | Normal | Weak | Immune ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Yes | Yes | Immune | Immune | ??? | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | ??? | Immune | ??? ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | ??? | Immune | Immune | Immune ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Dark Crystal, Book of Orgain-Mille, Flame Shield ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Doom - Death after a countdown of 10 2. Annul - Reduces Target's MP to 0 3. Watera - Medium water damage to target and nearby foes ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Southeast corner of Phase 1 Shaft in Henne Mines. --------------------------------- Strategy --------------------------------- Average Level: 28 - Recommended level: 25+ If you faced down the previous marks then this will be a cake walk. He mostly just attacks though he'll occasionally cast Doom. His trick is Annul which will reduce the targets MP to 0. At critical he'll start using spells like Watera if he's not already silenced or berserked or something. This is a good fight to test out decoy on if you haven't already. Then laugh as he tries in vane to kill you by whacking the tank and annuling the tank's MP. Just beat it down =============================================================================== =============================================================================== ============================ Feral Retriever ===================-600R-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 22559 | 999 | 33 | 21 | 62 | 17 | 43 | 15 | 22 | 4 | 14 | 1820 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Weak | Half | Absorb | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Yes | Yes | Yes ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Yes | Yes | Immune | Immune | Yes | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | ??? ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | ??? | Immune | Immune | Immune ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Pebble, Quality Pelt, Prime Pelt ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Rake - Short Ranged attack, fast start up 2. Mind Lash - ??? 3. Blaster - Either inflicts ~1000 damage or inflicts a slow, silence, blind, sleep, ect... 4. Petrify - Inflicts Break to target and nearby foes, petrifies after a countdown of 10 5. White Wind - Self buff that makes the enemy immune to harmful status. Usable only at low health. Wears off after a time but can be reused 6. Balance - Inflicts damage to target foe and nearby foes based on Max HP - current HP. Uses at critical(one time only? I fought him about five or six times to test for immunities and I only ever saw him use it once each time. And he sat at critical for awhile after using it each time since the only one attacking it was my tank with a main gauche. If you are wiped out and have to bring in reserves to reengage it might reset it.) ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Paramina Rift/Spine of the Icewyrm. It's just to the left of the area with a save crystal and on the way to Stilshrine --------------------------------- Strategy --------------------------------- Average Level: 29 - Recommended 35+ Another easy mark though he has quite a few tricks up his sleave. As you can see by his skill list he can bombard someone with harmful status or spike them with damage. Have someone able to use esuna. At low health he can use the skill White Wind to become immune to harmful status and combined with his low health and overall magick resistance it's not worth it really to bother with them unless you find it necessary. If you have an all melee party keep a very close eye on his health and when it goes close to critical move at least one of them away so you don't get wiped out by balance or else just use your other 3 to finish it off I guess. Or kill him before he uses it. Don't bother too much with black magick and just beat him down. If you are at a very low level and without HP augments bubble would be a great idea at least for your tank to survive the spike damage. =============================================================================== =============================================================================== ================================ Trickster ======================-600S-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 61321 | 999 | 37 | 20 | 77 | 25 | 70 | 25 | 27 | 8 | 25 | 3240 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Random | Random | Random | Random | Random | Random | Random | Random ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | ??? | Immune | Immune | ??? ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | ??? | Immune | Immune | Immune ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Chocobo Feather, Gysahl Greens, Hastega Mote ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Wild Charge/Lunge - High damage against one target, some range 2. White Wind - Self buff that makes the enemy immune to harmful status. Usable only at low health. Wears off after a time but can be reused 3. Paling - Self buff that makes the enemy immune to attacks except to non-elemental magick and one random element that changes each time it is hit with it. Uses at critical health and wears off after a time. Can be reused. 4. Choco-comet - High damage to all foes in attack range Passive: Random Weakness - When hit by elemental weakness it changes which element it is weak to and what it absorbs ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- The area to find it is Frozen brook 2 screens south of Bur-Omisace. This is like Gil Snapper. The first time you enter and it's there the guy from Clan Centurio will tell you. If you exit the area and come back he won't tell you when it's there again so you'll just have to exit and reenter till it's there. You will probably want to venture in some to check it out as it can be semi-invisible(you can still see it's outline) but it will run around all over the frozen bank and most likely run into you --------------------------------- Strategy --------------------------------- Average level 29 - Recommended 45+ For the first 80% or so he spends most of his time running around the area and will do hit and runs. He hits pretty damn hard. At around 35% he'll use White Wind and he'll also start to use Choco-comet. He'll stay and attack a bit more but will still run around some. At critical he'll use Paling and stay and fight. A Paling makes an enemy immune to physical damage for a period of time(ie it wears off eventually). Magick still does damage however Trickster can has a passive ability that changes his elemental weakness everytime he's hit by it and absorbs everything but that one element. Non-elemental magick attacks such as Drain, Bio, ect... are what work best when he has the Paling up. A trick I believe should work with White Wind/Paling is to reduce the battle speed to the slowest setting. Buff duration shouldn't be affected and he'll attack far less during them. *With Quickenings - wait till Trickster is near critical before he uses paling and then unleash all you got. If it doesn't kill use bio/drain to finish it off. The reason why I never mention quickenings anywhere is because this is a challenge strategy guide with Quickenings not allowed but being the only guide helping people win I'm trying to put in notes for some where quickenings really help Strategy 1 - Pre-Stilshrine No way around it. This guy hits like a truck right now. His charge attacks hit for around 1.5k. A bubble belt on the tank is recommended since you need bubble to take that abuse at this point or else just keep the guy from the clan up since he can take it about as well. He might well have more health and just as much defense as your tank at this point. Just whittle him down as you can and don't use elemental attacks or weapons. Ranged weapons like guns are great here. If you want to use a mage stick to Drain(or Bio if you are past Stilshrine). His attack power seems to lessen once he settles down to attack at low health. Now here's the easiest way to do this without quickenings. Gil Toss. But of course you need the gil for it and it needs to do enough damage. The amount thrown is determined by the parties HP divided by the number of enemies. This includes HP granted by bubble from what I can tell. Even it doesn't it can give you a nice head start to use the Drain strat. Basically get him down to nearly critical and before he uses paling queue up Gil Toss on all 3 people and turn off gambits. Boom. You do need good timing with it because you don't want there to be too much of a gap for him to use paling, if you're lucky he'll be in the middle of an attack when you throw money at him. Strategy 1b It is possible to beat him without using the gil but it ain't pretty(or with it if gil toss isn't tossing quite enough to instanta finish it but still does hefty enough damage to give you a good head start with paling). You may want to try the battle speed trick I mentioned to make it easier once he uses paling. It's also a very good idea to have faith buffed. Hopefully you have the bubble belt on your tank inorder for him to survive the beating during Paling and it helps if everyone else is bubbled due to choco-comet. Use Cura instead of Curaga to heal everyone when he uses Choco-comet. With two mage types you should be able to. Stay alive and do damage with non-elemental magick like drain/balance or play hide-and-seek with his elemental weakness when possible. Eventually his status and physical immunity shields will fall and you can blind/sleep him and whack him again. Be aware that he can use either paling or white wind again. You can try sleep + magick before he uses white wind but it's doubtful that you'll be able to kill him in the time that he's slept at this point. I tried getting him close to Paling point and waiting for white wind to wear off but he immediately reused it as soon as the message came up that it had worn off. This is a much easier battle later on with improved equipment and spells. Bio does far more damage than drain. -- Also if you've completed all the previous hunts and sold the loot you've gotten as rewards the Morbin Urn/Canopic Jar will appear in the Bazaar Item list upon selling the clay you get from the reward for trickster. =============================================================================== =============================================================================== ================================= Antlion =======================-600T-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 106499 | 750 | 37 | 18 | 77 | 17 | 68 | 25 | 24 | 0 | 25 | 3750 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Absorb | Half | Weak | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune* | Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | ??? ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | ??? | Immune | Immune | Immune ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- *Need to retest this Steal: Potion, Charger Barding, Cancer Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Flatten - Moderate damage to all foes in front 2. Enrage - Increases speed and combo rate. Uses at critical ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Talk to the client to get the Site 3 key. Go to the area where you fought Rocktoise and you can use the key to open the gate. Head toward the south and west, your goal is Site 9. There is a handy gate crystal on the way. --------------------------------- Strategy --------------------------------- Average level 29 - Recommended 45+ Note: Antlion has the ability to cannibalize the mantis and will grow in strength. If this happens you may just want to reload. Also I'd like to shout out to Vicaris, I happened to run across his post that mentioned the warp and the respawns. I had thought I had tried warp on the mantis and I thought they were immune but thanks to coming across his post I realized I had only tried it on the bats. Let me just say that using gravity was just too luck driven >_> At first the hardest part about this guy is the fact that he has 5 little ones with him. And even with bubble and the armor you have they'll chew through your tank with all of them hitting on you. On the brightside the normal foes can be warped(such as with warp motes). For reference with the Shielded armor and bubble my two tanks have about 4500 HP and they get hit for ~450. You have two choices, first is to spam warp with everyone as soon as you get in there(make sure decoy is already set) preferably on different targets and hope everything gets takin out while you try to run away at the same time with the tank. The other is to have someone cast reverse on the tank(turn off healing!) until you get them all warped. Be careful where your non-tanks stand so they don't get hit by Flatten during this. After that have your tank pull Antlion up the tunnel some in case of respawns. For awhile it should go pretty good except for the fact that it hits hard and fast. It's recommended that your damage dealers have Gladius(or whatever the best wind elemental weapon is at your point in the game). I just put it on my tank, with bravery, haste and berserk. The others should be concentrating on healing and keeping it slowed as well as decoy active. You may want to use some reserve chars at this point for the buffing and lighter healing to conserver MP on your main healers. Faith can really help out Healing-to-MP efficiency. Everything should go fine till it gets to critical...as always. Make sure your healers have MP before that and hopefully the buffs on your tank will last. At critical it will enrage and it'll combo a lot, hit harder, and hit faster. If you have the MP to spam heal the berserker tank it'll go down with little fuss. If he dies just scramble what you can to finish it. =============================================================================== =============================================================================== =============================== Vorpal Bunny ====================-600U-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 20010 | 999 | 35 | 22 | 55 | 25 | 46 | 15 | 22 | 6 | 16 | 1440 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Yes | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | ??? | Immune | Immune | Immune ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Drab Wool, Hi-Potion, Blood Wool ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Run away? ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- You can find this mark at Golmore Jungle/The Rustling Chapel. It's sometimes hidden like some bunnies are and will pop out when you get near. --------------------------------- Strategy --------------------------------- Level 31 - Recommended 35+ This is very, very easy. The only thing it really does is run around and it doesn't do anything else but attack. To get it stay in place berserk it and also blind it to really put it in the bag. =============================================================================== =============================================================================== ================================== Atomos =======================-600V-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 40020 | 360 | 36 | 14 | 69 | 13 | 47 | 14 | 17 | 0 | 16 | 2070 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Yes | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Yes | Yes | Immune | Yes | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | ??? | Immune | Immune | Immune ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Potion, Tanned Giantskin, Gemini Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Purify - Removes harmful status effects 2. Regen 3. Protect 4. Shell 5. Spinkick - Does small damage to those close to him 5. White Wind - Immune to Harmful Status for a period of time 6. Restore - Heals roughly a quarter of his HP ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Mosphoran Highwaste/Northern Skirts, Northern part --------------------------------- Strategy --------------------------------- Level 31 - Recommended 35+ Another very easy one. He doesn't seem to have any tricks, you have dispel to remove his buffs, and he hits pretty weak and even if he comboes you won't really notice since his attack animation is so slow. He can purify harmful status but he can't do anything about Disable, sleep or confuse. First time I fought him I was testing his immunities with Nihopalaoa + remedy and he ended up sitting there disabled for most of his health then I also had Penelo with Recurve Crossbow(stolen from Balloons in Stilshrine) + Stone Bolts and I put in a tank with a Sledgehammer for kicks. Though upon later tries he does tend to use White Wind fairly early. Seems to also be like Ring Wyrm in that he uses Restore once or he may not at all. Kinda funny though, I uh kinda left on my poach gambits and forgot about 'em. So for awhile I thought he used a paling >_> =============================================================================== =============================================================================== ================================ MindFlayer =====================-600W-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 31161 | 999 | 32 | 26 | 74 | 19 | 49 | 15 | 26 | 4 | 18 | 3150 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Yes | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | ??? | Immune | Immune | Immune ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon Immune | Yes | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Pebble, Float Mote, Vanishga Mote ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Dark Shock - Inflicts varies Harmful status such as Sap, Blind, ect.. 2. Invert - Switches targets HP and MP 3. Stop - Inflicts Stop 4. Drain - Drains targets life and adds it to own 5. Fira - Moderate Fire damage to target and nearby foes 6. Thundara - Moderate Lightning damage to target and nearby foes 7. Soul Etude - Fully Restores HP, uses once 8. Hero's March - Buffs with Bravery, Faith, Haste, Protect and Shell 9. Mystery Waltz - ?? 10. Blizzara - Moderate Ice damage to target and nearby foes ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Henne Mines/Phase 1 Dig SE corner, must have full MP when you enter the area. Note that it's Phase 1 Dig and NOT Phase 1 >Shaft< --------------------------------- Strategy --------------------------------- Level 31 - Recommended 35+ He isn't too bad. He spends most of his time casting black magic and sometimes inflicting Stop. If all 3 get stopped try to switch someone in to start curing it. He can use Invert so just queue up Curaga on his target when you see it. He has a trick up his sleeve called Soul Etude which he'll use at critical to fully restore his HP as well as buff up with Hero's March. He will only do this once per fight though. The easiest way to do this is to inflict berserk and blind(as well as slow if you wish). Then Decoy if you want and beat him down. He has very high defense at critical so try using Defense ignoring attacks such as Balance, Traveler, Horology, ect... =============================================================================== =============================================================================== ================================ Bloodwing ======================-600Y-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 41171 | 713 | 33 | 21 | 69 | 40 | 61 | 22 | 23 | 8 | 24 | 2990 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Normal | Normal | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon Immune | Yes | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Pebble, Bat Fang, Spiral Incisor ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Gnaw 2. Eerie Soundwaves - Physical attack vs Target and nearby targets 3. Leech - Absorbs a moderate amount of health ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Barhiem Passage/West Annex Inorder to get to this mark you need the Barhiem Key. Getting it involves helping Dantro's wife in South Bank village heal a patient. Search an faq for the sidequest. Once you have it you can enter Barhiem from it's other entrance just south east of South Bank Village(South Bank Village south to Banks of the Nebra south east to Murmuring Defile). Inside head north to Great Central Passage and take the NW exit to the East-West Bypass. Head on to The Zeviah Span where you need to find a rail car to interact with to make your way south once you reach a dead-end(it's on the leftside at the center dead-end). Continue on to West Annex. It'll spawn in the middle of the narrow part to the south. These is a save point in the room to the west of West Annex Alternately you can come down to the west of West Annex if you come down from Garamsythe waterways. In the SE area(the far right area from where you fought White Mousse/Orthros) there is are some stairs leading down to Barhiem Passage. However you'll have to beat the Esper Zalera to advance. I have not tried going this way before fighting Zalera, I know the path is certainly there afterwards and I see no reason why it wouldn't be --------------------------------- Strategy --------------------------------- Level 33 - Recommended 45+ Hardest part about this mark is getting to it. The enemies might be a little tough especially if you spawn a bunch on top of yourself. I just fought my way with the help of disable(sledgehammer + Stone Bolts) and silence(Silence shot). May want to search chests on your way through. There is a chance you can get some nice items from some of them. If your lucky that's good and if not don't stress over them. West Annex is packed with skeletons and ghosts so you may just want to book it for the save point in the west room. Then it's a bit quicker to clear a place to fight Bloodwing. Give the old blind and such and this time Disease is actually helpful as it'll prevent him from being able to recover any health with leech. Eerie soundwaves seems to hit everything in attack range. Other than that other enemies in the area is the only thing but if you cleared enough to prevent respawns it won't be an issue. This is just a warm up for Roblon =============================================================================== =============================================================================== ================================== Braegh =======================-600X-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 43283 | 999 | 34 | 22 | 60 | 22 | 54 | 16 | 22 | 3 | 17 | 2340 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Negate | Absorb | Weak | Negate | Negate | Negate | Negate | Negate ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Yes | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Yes | Immune | Immune | Yes | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing Immune | ??? | Immune | Immune | Immune ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Storm Magicite, Storm Crystal, Grimoire Aidhed ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Immobilizga - Immobilizes target and nearby targets 2. Thundara - Moderate Lightning damage to Target and nearby targets 3. Invert - Switches HP with MP 4. Magick Shield - Immune to magick for a period of time 5. Bleed? 6. Poison? ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Salikawood/Corridor of Ages By SW exit --------------------------------- Strategy --------------------------------- Level 31 - Recommended 35+ mmm, Disable rapes again. Anyway Braegh relies on indirect attacks to win such as by inflicting Harmful Status and using Invert. According to the Bradygames guide you can reflect Invert and it will work on him. I haven't tried it yet. With decoy on the tank and a couple ranged you can keep most of his AoE attacks centered on him which makes it easier to cure them...but it's not really necessary. You can silence him to prevent much of his attacks. As you might of noticed magick attacks aren't the best to use on him though Sleep does work on him for magician parties. Icebrand will deal a lot of damage and Black bolts and Sledgehammer are great for keeping it Disabled. Just do the old Berserk + Bravery + Haste on whoever has an Icebrand and watch it crumble. =============================================================================== =============================================================================== ================================== Carrot =======================-600Z-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 110842 | 999 | 38 | 26 | 77 | 19 | 81 | 24 | 31 | 0 | 28 | 3960 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Dark Crystal, Foul Liquid, Putrid Liquid ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Putrid breath - Nearly everything inflicted on targets to the front 2. Purify - Removes Harmful ailments 3. Time Requiem - Inflicts Stop to target and nearby targets 4. Growing Threat - Doubles level, increases attack power ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Salikawood/Sun-Dappled path Don't kill anything, anywhere upon entering Salikawood until you get to the mark. The vierra from the clan should then tell you carrot is nearby. When I say don't kill anything, anywhere from when you enter Salikawood till you get to Sun-Dappled path I mean don't kill anything in anyother part of Salikawood and not just Sun-Dappled path. Sorry but that needed to be repeated --------------------------------- Strategy --------------------------------- Level 33 - Recommended 45+ As you might guess this guy nukes with status effects. If you keep everyone but the tank near his big mouth you should be fine and only need a quick esuna and possibly haste to fix everything back up. In addition to his breath he has an AoE stop so avoid getting everyone hit with it. He's fairly weak till he hits critical than his attack power shoots through the roof. I'm pretty sure he has adrenaline(Increased strength at critical) in addition to his growing threat. Just have a tank and keep decoy on him. Bubble helps deal with his increased attack power at low health. Don't bother with Status afflictions since he's immune to nearly all and can purge them. Though it can be nice with silence shot to watch him waste time purging it. You have a helper from the clan who can buff everyone with haste, protect, shell and bravery. The hardest part is of course when he hits critical. He'll start one shotting everyone but hopefully he'll stick to putrid breath and the occasional purify. Turn off buffs and healing(except esuna/chrono tears) and just raise. Though he has the old high defense at critical you should just stick to normal attacks since his putrid breath will cause spell delay along with the miss factor but normal attacks can keep going. =============================================================================== =============================================================================== ================================== Roblon =======================-60AA-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 177365 | 999 | 37 | 30 | 65 | 17 | 69 | 27 | 29 | 0 | 26 | 4410 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Absorb | Half | Half | Half | Weak | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Fire Stone, Iron Ore, Fire Crystal ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Fear - Drains 75 MP 2. Fira/Thundara/Blizzaga 3. Focus - Increases magick power(?) ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Nabreus Deadlands/Overlooking Eternity Secret path is found in The Slumbermead at the NW which leads to The Fog Mutters and onto Overlooking Eternity. --------------------------------- Strategy --------------------------------- Level 34 - Recommended 55+ Roblon himself is a wimp with a lot of HP. The problem are the Dead Bones. Unlike some think they don't have an unlimited respawn. There is an overall cap on the amount that can respawn. By killing them until they stop before moving forward you can make it much easier. Be very careful not to aggro too many. The best way to crowd control them is Nihopalaoa + Chrono's tear/Remedy Proceed slowly and try to anticipate respawns. Your goal is to try to clear them enough that they won't respawn in the SE which is where you will be fighting him. Taking on this mark at a low level is all about your ability to deal with the dead bones and prevent them from becoming an issue. Anyway ultimately you want to fight Roblon from the SE corner up where he is. Just have your tank use a ranged attack like 1000 needles as well as everyone else depending on weapons. You'll probably pick up 2 or 3 skeletons. Do your best to crowd control them with Chrono's Tears and then kill them. Roblon actually seems to stay in place so you can pull away out of his range to deal with them if needed. Always eliminate dead bones first Depending on how much clearing of respawns you did you won't get more than maybe one as long as you stay in the corner. I had my tank way in SE corner and the other 2 closer over by the little bridge jutting out to the south to stay out of AoE range. Keep shell up on the tank. If needed you can switch between Ice and Fire shields. Use Decoy if he doesn't like to stay on your tank and no one else but it should get hit with Fear. You can use reflect to prevent his spells from doing any damage. This may be easier or not. I chose not to since it's easier to heal and you can buff and stuff in case any dead bones get aggroed during it(as I needed my accessory lots for stuff other than opal rings). Either way it's not like he does much damage and like I mentioned before he doesn't seem to move so if you need to you can always retreat back a bit out of his range. Should be smooth sailing from there. =============================================================================== =============================================================================== ================================ Darksteel ======================-60AB-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 111331 | 999 | 37 | 24 | 77 | 17 | 59 | 22 | 23 | 0 | 21 | 4080 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Immune | Immune | Yes | Yes ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Eye drops, Aged Turtle Shell, Ancient Turtle shell ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Flatten - Moderate damage to all targets in front 2. Stone Gaze - Petrifies target and nearby targets 3. Power Spin - Hits all targets near him for moderate damage 4. Darkra - Moderate Dark damage to target and nearby targets ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Sochen Cave Palace/Temptation Eluded --------------------------------- Strategy --------------------------------- Level 35 - Recommended 35+ By now you should be an old hand at fighting these turtles. It's a little bit more difficult to kite this one in the smaller area but you still can. If you need to inflict blind/slow/Poison Thanks to AmanoJ for pointing out that Poison is very effective here. - On a random note I feel my Penelo is like a female mustadio now that she has stone bolts and lead bolts(Don't Act/Don't Move) =============================================================================== =============================================================================== ================================== Vyraal =======================-60AC-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 106616 | 999 | 41 | 21 | 77 | 20 | 63 | 24 | 22 | 0 | 22 | 5670 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Absorb | Half | Weak | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Yes | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Spiral Incisor, Charging Barding, Leo Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Fireball - Inflicts heavy fire damage to target(not a spell) 2. Sonic Fangs 3. Lunge 4. Restore 5. Magick Barrier - Immune to magick for a period of time ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Cerobi Steppe/The Northsward Keep going up from when you enter cerobi steppes --------------------------------- Strategy --------------------------------- Level 35 - Recommended 40+ Not too bad especially since you can possibly do the old sleep + magick bit. Otherwise he can hit kind of hard and of course combo high at critical so having bubble on the tank can help. He ran away from me one time and used restore for me. =============================================================================== =============================================================================== ================================ Lindwyrm =======================-60AD-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 228468 | 999 | 39 | 25 | 82 | 14 | 62 | 23 | 24 | 0 | 25 | 9450 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Absorb | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Pebble, Ring wyrm scale, Ring wyrm liver ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Fireball - Inflicts heavy fire damage to target(not a spell) 2. Rake 3. Stone Breath - Moderate damage and petrify to all targets to the front 4. Lv 2 Sleep - Inflicts sleep on target and nearby targets that have a level divisible by 2 5. Greater Barrier - Casts protect/shell 6. Restore 7. Lv 4 Break - Inflicts break on target and nearby targets with a level divisible by 4 ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Tchita Uplands/Garden of Life's Circle Someone made an error translating it as it is certainly not found in the highlands part of the map and if you look at it a different way it is also the lowest part. Anyway Tchita Uplands must be cloudy(no rain) for Lyndwyrm to be there. You have to exit out of Tchita completly to change the weather either by exiting in and out from Phon Coast/Cerobi Steppes or teleporting. Reloading the game does not seem to change the weather --------------------------------- Strategy --------------------------------- Level 35 - Recommended 45+ It's a much easier fight if your level is an odd number. You can use fireflys to maintain certain levels. This comes in handy for harder enemies that use level based spells. Anyway a tank is real handy to keep the AoE attacks focused on one person and to block much of it. Employ the standard buffs such as bubble and protect on the tank and whatever you want to use on everyone else between haste, faith, bravery, ect... He used the restore trick twice. You may be able to get around this by keeping him slept and nuking him. He's very slow even without slow and yeah don't forget those harmful status like blind and such. I'm not sure if he casts any spells but silence will take care of 'em if so. =============================================================================== =============================================================================== ================================ Overlord =======================-60AE-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 64325 | 999 | 36 | 19 | 65 | 18 | 63 | 24 | 21 | 0 | 24 | 3420 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Absorb | Half | Half | Half | Weak | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Yes | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Forbidden Flesh, Fire Crystal, Gemini Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Lunge 2. Pyromania - Very high fire damage to all targets in front 3. Tri-Attack - High damage to target 4. ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Sochen Cave Palace/Doubt Abandoned Quickest from the Tchita gate crystal --------------------------------- Strategy --------------------------------- Level 35 - Recommended 45+ Wow, the seeq is actually gonna do some of the work as well...for about 5 seconds when he gets one shot by pyromania. Anyway this guy hits pretty damn hard. Have bubble, protect, decoy, ect... on your tank and equip the flame shield to reduce Pyromania's damage. Otherwise he seems to ignore evade but blind is good to make him miss as well as slow. He has very low health so this will probably be a quick and dirty battle especially if you have someone with a water elemental weapon like Murasame or aqua shot. Give them the old haste, bravery, and berserk and it'll crumble. Again sleep/confuse work for magick/tech based parties. I'll double check later to see if he can cast any spells. =============================================================================== =============================================================================== ================================= Belito ========================-60AF-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 115659 | 999 | 41 | 24 | 82 | 21 | 79 | 29 | 30 | 0 | 24 | 3420 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Absorb | Half | Half | Half | Weak | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Yes | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Elixir, Dark Matter ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Shining Ray - High Holy damage to target and nearby targets 2. Eviscerator 3. Kick ------------------------------------------------------------------------------- ----------------------------------- Bwagi ------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 27326 | 999 | 37 | 20 | 70 | 20 | 70 | 28 | 29 | 8 | 20 | 564 ------------------------------------------------------------------------------- ----------------------------------- Gijuk ------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 27326 | 999 | 37 | 20 | 74 | 20 | 68 | 28 | 29 | 8 | 20 | 564 ------------------------------------------------------------------------------- ----------------------------------- Rinok ------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 27326 | 999 | 37 | 20 | 74 | 20 | 70 | 28 | 29 | 8 | 20 | 564 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Weak | Normal | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Yes | Immune | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Lunge 2. Red Fang ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Nam-Yensa Sandsea/Withering Shores It's the deadend part of Withering shores that you can only get to by going through Zertinan caverns. Enter Zertinan caves through the entrance in Ogir-Yensa Sandsea/Central Junction. You'll be in Canopy of Clay. Take the NW exit in Canopy of Clay to Nam-Yensa Sandsea/Withering shores and head to the end of the dead end to spawn them. Technically you can get there from any Zertinan Cavern entrance but that's the easiest. --------------------------------- Strategy --------------------------------- Level 35 - Recommended 55+ Surprise!... Anyway this starts off with a bang with a 4 on 4 brawl. The start is the most dangerous so try to have lure on your tank set right before triggering the fight. They have high attack power and do some nasty AoE moves can wipe you out if you aren't careful. Especially Shining Ray + fangs. Be ready to use Curaja. Bubble + Decoy + Protect + Shell + Whatever on the tank and whatever buffs you want on everyone else. The easiest way is to sleep and oil up the minions and use Firaga to take them out. Sleepga/Oil or Nihopalaoa + remedy/Alarm clock/Hankercheif. Monid seems to stay on Ba'gamnon pretty well. Speaking of him this doesn't work on him since he absorbs fire but once he's alone it's very straightforward. The key to this fight is like with Roblon, crowd control. =============================================================================== =============================================================================== ================================= Goliath =======================-60AG-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 224294 | 999 | 42 | 26 | 72 | 18 | 79 | 23 | 28 | 4 | 27 | 4490 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Absorb | Weak ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Holy magicite, Iron Ore, Holy Crystal ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Magick Barrier - Immune to magick for a time 2. Aeroga 3. Waterga 4. Gravity 5. Smite of Rage 6. Lunge ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Necrohol of Nabudis/Hall of Slumbering Might Near the entrance to Nabudis from Nabreus Deadlands --------------------------------- Strategy --------------------------------- Level 35 - Recommended 55+ Clear out the normal mobs first before engaging. Goliath will start out by using Magick Barrier and then fire spells at his target. Mirror mail/reflect is good to use here or you can equip a Viking Coat/Windbreaker depending on the spell to reduce the damage. When his health gets lower he'll start attacking physically so be sure to have protect up on his target. His physical attacks can cause disable as well. He attacks fairly fast and he ignores evade. His spells hit pretty hard so I equipped a mirror mail till he stopped spamming them and I pretty much didn't have to do anything but attack. Once he stopped I equipped my best armor and kept faith on the healer. Decoy wasn't needed as he stayed on my tank the entire time. =============================================================================== =============================================================================== =============================== Deathscythe =====================-60AH-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 125601 | 999 | 40 | 28 | 72 | 23 | 81 | 28 | 30 | 0 | 27 | 4830 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Yes | Yes | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Yes | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Book of Orgain-Mille, Book of Orgain, Capricorn gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Annul - Reduces targest MP to 0 2. Paling - Immune to physical attacks 3. Ram ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Necrohol of Nabudis/Cloister of the Highborn It's on the east side right up from the stairs that go down to the Hall of Ivory Covenant. He will appear shortly if you have some chars low on health. Just keep attacking a couple of them till he appears. It would be a good idea to clear out a spot first. --------------------------------- Strategy --------------------------------- Level 35- Recommended 55+ Not too terrible. The hardest part about the battle is that he can inflict stop which can get annoying. Since stop removes decoy you may want to just fight him with 3 fighters with heavy armor as he'll tear through anyone with weak armor unless you keep him immobilized. Speaking of which Blind/Slow/Immobilize are all very helpful. He seems to ignore evade. He'll use a paling so you'll have to use magick like Curaga I actually ended up using two tanks in the end with decoy, bubble, protect, and all that due to the stop thing. =============================================================================== =============================================================================== ============================ Gilgamesh Part 1 ===================-60AI-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 123103 | 999 | 42 | 25 | 79 | 21 | 76 | 26 | 30 | 6 | 55 | 4000 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Phase 1-3 Potion, gil(100%-60% Health) Phase 4: Genji Shield(40% Health) Phase 5: Genji Gauntlet(20% Health) ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Kick 2. Slice Thrust 3. Now, Enkidu! 3. Perfect Defense - Raises a paling and a magick barrier. Uses at 20%. Fades after ultimate illusion is used twice 3. Ulimate Illusion - Hit's all targets in a line in front. Passive: Ignores Evade ------------------------------------------------------------------------------- ----------------------------------- Enkidu ------------------------------------ -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 33052 | 500 | 38 | 24 | 84 | 21 | 74 | 25 | 29 | 10 | 27 | 1650 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Normal | Normal | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Immune | Yes | Yes ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Yes | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Wolf Pelt, Beastlord Hide, Throat Wolf Blood ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Growl - ? 2. Eerie Soundwaves ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Lhusu Mines/Tasche Span You need to complete the Antlion quest in order to gain access to the area and for the Hunt to be listed. Tasche spawn is just west of the gate crystal. --------------------------------- Strategy --------------------------------- Level 35- Recommended 45+ This is more of an introduction to gilgamesh. First his dog. Enkidu actually has quite a bit of attack and can hit everyone with eerie soundwaves. He also has much lower HP so he should be the first target. You can inflict him with a variety status which you should especially blind or sleep depending. This includes oil so firage and fire elemental ammo/weapons can do massive damage to it. Enkidu does not seem to ignore evade Gilgamesh pretty much just beats on his target with the occasional combo. He goes through phases every 20% with a little cutscene denoting that you can steal a new item and his attack power will rise slightly by the end. He also rebuffs so you'll have to dispell as well. At the final 20% he uses perfect defense which you'll just have to wait out by waiting for him to use his ultimate illusion attack twice. Ultimate Illusion seems to hit everything in a line in front so put your other 2 behind him. Slow works and you should keep it on him throughout the fight. You may wish to use expose/shear but it goes quick enough. Don't forget to steal if you are after the genji equipment. His attacks can inflict sleep. Ignores evade. The way I did it was have a tank with the usual bubble, protect and decoy as well as faith on the healer. I also kept everyone hasted. Start off by dispeling both of them and blinding, slowing, ect... and finish the dog off quickly. When it's just Gilgamesh it's just a tank and spank fight. Enjoy the show. -- If you steal only one thing from Gilgamesh in both fights I highly suggest the Genji Gloves as they really do make a difference especially with a weapon with an already high combo rate such as the Masumune which you will get as a reward for this hunt after you beat part 2. The rest of the armor you'll probably replace after Giruvegen especially if you go to the Bakanamy merchant in Nabudis =============================================================================== =============================================================================== ============================ Gilgamesh Part 2 ===================-60AJ-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 472346 | 999 | 55 | 44 | 90 | 27 | 119 | 36 | 38 | 10 | 120| 6700 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | Yes | ??? | ??? ------------------------------------------------------------------------------- Steal: Phase 1-3 Potion, gil(100%-41% Health) Phase 4: Genji Helm(40%-21% Health) Phase 5: Genji Armor(20%-1% Health) ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Bitter End - Hits target, can miss 2. Now, Enkidu! - ? 3. Fly, Enkidu! - ? 4. Lv 2 Sleep 5. Lv 3 Disable 6. Lv 4 Break 7. Perfect Defense - At 20%, Paling + Magick Barrier, wears off after monarch sword is used twice 8. Monarch sword - Hits target for roughly 7k, uses at critical Passive: Ignores Evade Last Stand ------------------------------------------------------------------------------- ----------------------------------- Enkidu ------------------------------------ -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 140162 | 650 | 50 | 43 | 92 | 27 | 100 | 35 | 37 | 17 | 43 | 2800 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Normal | Normal | Normal | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Yes | Yes | Immune | Yes | Yes ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Yes | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Wolf Pelt, Beastlord Hide, Hell-Gates Flame ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Lunge 2. Crushing Fangs - Chance to instantly Kill 3. Dash - ? ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Lhusu Mines/Site 7 You need the Site 11 key which the kid you saved during the Antlion hunt dropped into the sea. Go to Phon Coast and at the Hunter's Camp you can find a fallen Bhujerban in the northwest part. Check the shiny object near him for the key. You can then use the key to open the gate in the W part of Site 9. In site 11 look for a device to open the gate in NW and then proceed on. In Site 5 head directly east to make it to Site 6 South and then head south to make it to the aptly named Staging Area where you can save. Just south of the save point is Site 7 and Gilgamesh. --------------------------------- Strategy --------------------------------- Level 35 - Recommended 60+ Simply by looking at his stats you can tell this is not gonna be an easy fight. You may wish to come back later especially if you can't handle one or two of the enemies on the way to gilgamesh. If you run into Disma run. Everything is pretty similiar aside from the bulked up stats with a few exceptions such as gilgamesh is immune to slow this time. The big difference is that Gilgamesh uses level based skills that will inflict status effects. At 35 I'm immune to all 3 of them(I've been using Fireflys to maintain my level for awhile though it wasn't specifically for this fight but it works out Also I've been holding back the fomalhaut I found after beating Antlion as well as the Dragon Mail I found on my way to Bloodwing. From now on I'll be using them since it's starting to get to the point where they are just as good as the stuff you can get in stores. Aside from those 2 my gear is all buyable in Balfonhiem As you might have deduced, the first key to beating gilgamesh without too much leveling is being at a level where his lv 2 sleep and lv 3 disable won't affect you or atleast equip against it. Basically if your level is divisible by 2(ie any even level) then Lv2 Sleep will work on you. If your level is divisible by 3 then L3 Disable will work on you. Alternately you can equip an accessory that makes you immune to whatever. Now the setup. Have a tank though it doesn't matter about evade, they are just gonna be the decoy with the best armor and preferably a hat that increases HP. Keep protect, decoy, and bubble(or bubble belt) up at all times. Have a healer with faith active at all times to do a lot of healing (better yet have 2 mage types for it). 3rd doesn't really matter though I would suggest a caster to start and then whatever you want. Be prepared to cure stop as he inflicts it with his attacks sometimes. Most people complain about the start where both gilgamesh and enkidu rape face. However if you check out what you can do to enkidu's status you can quickly see that you can make him a non-issue. The key is to put him to sleep and oil and then spam firaga at him. Before going in I suggest buffing everyone with faith. Just be ready to reapply sleep and keep your tank up(hopefully gilgamesh will spam the lv based skills) and Enkidu will go down in a minute. Did you get that? Put the damn dog to sleep! That's the second key to beating Gilgamesh at a low level. Alternately you can blind the dog and equip a tank for blocking(ie main gauche + best shield + gauntlets) and Enkidu won't be able to hit much. Your tank should be set up for blocking anyway till Enkidu is down. After it dies though go for the best weapon you have With just gilgamesh it's down to a tank and spank but of course he's got some high attack power which increases a bit near the end. My tank has about 5250 HP with bubble and he hits for about 1500 with dragon mail. It goes without saying to keep him topped off incase of comboes. Aside from the buffs I already mentioned I kept haste buffed on everyone which can help get heals off in time. I also fully buffed my other tank to swap in if things went sour then I would raise my fallen tank, buff him up and then swap him out so I could repeat as needed. Keep healing gambits at a safe level(ie set them to heal at a higher point, I used <60% though 70% may be better) doesn't hurt to have your tank use X-Potions at low health as well. You may wish to try to use expose to speed it up but it missed a lot for me and I don't know if it resets between HP totals. At 60% he'll start using Bitter End and at either 60% or 40% he'll inflict sap instead of stop with his attacks. At 20% things get a bit nuts. It's almost the same thing as carrot only it takes two or 3 strikes to kill a person with bubble. With the genji armor + protect you may be able to keep healing up. Especially at higher levels but if not the best thing to do is don't worry about buffing or healing. Just set everyone to use raise and attack and put in your hardest hitters. If he ever takes out two people back to back by attacking and going right into monarch sword then switch one of the dead out. Once you have the other dead guy raised and he preferably uses a level based move switch back in your other dead to get them raised up. There isn't really anyway to finish it cleanly at lower levels. If you didn't read it under Gilgamesh's skills, Paling/Magick barrier wears off after he does Monarch Sword twice. Congrats! An alternate strategy is to do everything in your power to keep Decoy + Reverse active on a person at all times. You pretty much won't be able to lose if you can do that. Most people consider it to be a cheap strategy though. Here's a vid, I found that having my tank use X-Potions with a self:HP<40% at critical helped speed things up. Still not worth healing too much since he'll eventually combo a bunch. Probably shoulda turned on protect for my tank. Anyway: 640x480: http://files.filefront.com/gilgclippedwmv/;6283256;;/fileinfo.html 320x240: http://files.filefront.com/gilglowwmv/;6287294;;/fileinfo.html =============================================================================== =============================================================================== ================================ Deathgaze ======================-60AK-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 184000 | 999 | 46 | 25 | 99 | 18 | 83 | 29 | 29 | 0 | 28 | 7560 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Weak | Normal | Absorb | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Yes | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Phoenix Down, Charger Barding, Emperor Scale ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Paling - Immune to physical attacks for a time 2. -ga spells 3. Crushing fangs - Chance to instantly kill 4. Restore 5. Magick Shield - Immune to magick attacks for a time 6. Fireball - Heavy fire damage 7. Renew 8. Reverse? Passive: Ignores Evade ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Airship You should be able to find the client in any Aerodome. It's the son of the traveling family. What you have to do to find it is ride an airship and then talk to the boy again. Each time he'll tell you it's getting closer and closer. Once the boy starts telling you you might be able to catch it if you hurry there will be a chance you'll be given the option to fight it as soon as the ship loads. It'll still be random whether you get the option to fight it, if not just keep taking airships and talking to the boy. Choose to fight it and then run up onto the deck. *You do not have to check yourself, the option to fight it will come in place of the usual greeting when the ship loads up* Taking the liesure craft is how I did as I did the chief steward(The Seven Sisters) sidequest at the same time. According to the Game Mechanics FAQ you can take the private craft and the boy will give you the option. --------------------------------- Strategy --------------------------------- Level 35 - Recommended 55+ He isn't so bad. He just uses a few tricks to make this longer than it should be. The only thing to watch out for is Crushing Fangs which has a chance to instantly KO. The usual Decoy + Bubble + Protect/Shell works well here though he ignores evade so don't worry about a shield. He immediatly opens up with Paling so you'll have to use magick against it such as Bio or simply heal through it till it falls. As soon as it falls go nuts on it. Try equipping someone with the masumune + genji gloves + Hast + Bravery + Berserk. He'll most likely use Restore once. At low health he'll put up a magick shield and start using Fireball a lot. If you are at the end of the game and have Renew you can kill it near instantly by using Reverse + Renew + Healing item/spell. Ok weird, I've fought him 3 times and I've yet to see him ever use Renew. Perhaps you need someone in melee range to prevent renew? From what people have told me he only started using renew after their first team died and so he had no target. =============================================================================== =============================================================================== ================================= Diabolos ======================-60AL-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 93551 | 999 | 41 | 26 | 74 | 20 | 76 | 26 | 30 | 8 | 27 | 3800 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Absorb | Half | Half | Half | Weak | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Fire Crystal, Demon's Sigh, Scorpio Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Scourge - High non-elemental damage to target and nearby targets 2. Haste 3. Pyromania - High fire damage to target and nearby targets 4. Force Barrier - Raises a paling becoming immune to physical damage for a time 5. Curse - Confuse, sap and poison on a target and nearby targets ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Lhusu Mines/Site 11 He's at the SW corner of Site 11 --------------------------------- Strategy --------------------------------- Level 35 - Recommended 55+ This guy is actually pretty tough. Scourge hits for over 3k and it gets much stronger near death when it also raises a paling. Curse is the real danger combined with the raised attack power and how he becomes unblockable(At the start you can block most of his attacks). Slow is about all you can do but it's fairly helpful. At a low level like I am you basically can't survive him at critical. He just annihilates people since he attacks so fast and will combo like mad if they aren't killed outright. If you are a much higher level than I am you should be able to surive his onslaught much better or more likely you will just destroy him due to his low health which is his achilles heel... Haste + Berserk + Bravery is the short version. The strategy I used to kill him is utter brute force. Bravery and haste on everyone and berserk Reddas and a fighter to start. Your tank should still have the old decoy + bubble + protect/shell(or actually protectga/shellga since you have that now, honestly I keep forgeting that). Don't buff him with berserk right away so you can move him away from people when Diabolos uses Curse and scourge or you can have him berserked since the main problem is confuse and berserk prevents that. I had to do the move away bit because for whatever reason I didn't feel like buffing everyone with bubble(especially reddas) and they just get killed outright sometimes. At half way make sure he's not in haste, this is important so he wastes time casting it at critical which he seems to always do before using Force barrier. If multiple people will get hit by curse use Esunaga. With 2 fighters + Reddas under Berserk, Bravery and haste they should kill it before it can cast Force Barrier. Especially since you have access to some decent weapons at this point such as Masamune + Genji Gloves and Save the Queen. I actually buffed my Masamune wielder and swapped him out for my utility mage before engaging to help with the buffing and to keep one more person away from AoEs till he got to about 50% when I swapped them again and hit Reddas and my tank with Bracchus's wines. I may have made it more difficult on myself but I generally play it safe. =============================================================================== =============================================================================== =============================== Piscodaemon =====================-60AM-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 49660 | 999 | 33 | 27 | 61 | 22 | 64 | 21 | 33 | 5 | 26 | 4730 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Potion, Reflectga Mote, White Robe ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Soul Etude - Restores Health(uses once?) 2. ??? ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Giruvegan/Gate of Fire It's the area just before where you fought Tyrant. I found it to the south --------------------------------- Strategy --------------------------------- Level 35 -- Recommended 40+ Haste, Bravery, Berserk. Win. Seriously this thing will die in seconds at this point in the game. According to the guide it will inflict some status effects like confuse. I'm not sure(I'll check out what he uses later) but Berserk will prevent confuse. I literally walked up to it and it died...that HP total sure isn't a typo =============================================================================== =============================================================================== ============================== Wild Malboro =====================-60AN-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 110842 | 999 | 38 | 26 | 77 | 19 | 81 | 24 | 31 | 0 | 28 | 4000 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Normal | Normal | Normal | Absorb | Normal | Weak | Normal | Normal ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Yes | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Malboro Flower, Foul Liquid, Virgo Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Putrid breath - Lots of status...(I think this one does all) 2. Cloying breath - Lots of status... 3. Lunge 4. Bad breath - Lots of status... 5. Purify - Removes harmful status effects ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- The Feywood/Redolent Glade Same place where you fought Rafflesia --------------------------------- Strategy --------------------------------- Level 35 - - Recommended 40+ Not too bad. Just decoy one person and have them face the malboro away from everyone else. This way only one person will get hit and then it's just a simple esuna. Don't worry too much about buffing and spell casting in general since his breath attacks have priority and will delay everything being cast. The attack command still goes through so it's much quicker. He can hit somewhat hard so if you are a low level bubble is a good idea. Otherwise it's really no different than fighter most any malboro creature. At the start quickly dispatch the lesser malboros and hit the big guy with a dispel. =============================================================================== =============================================================================== =============================== Catoblepas ======================-60AO-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 187991 | 999 | 42 | 21 | 79 | 18 | 78 | 25 | 28 | 0 | 27 | 6000 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Absorb | Weak ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Yes | Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Hi-Potion, Beastlord Hide, Gemini Gem ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Ram 2. Protect, ect.. 3. Smite of Rage 4. Wail - Hits target and nearby foes, seems to be able to combo ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Zertinan Caverns/Hourglass Basin The quickest way is to use the entrance to Zertinan Caverns in the westersands From Invitation to Heresy go SW to Sandfalls. From Sandfalls go S to the left side of Hourglass Basin. From here go south to The Undershore with a save point. In this area with the save point look for a hidden path not on the mini-map to the SE between the two sandfalls and then continue up to the other side of Hourglass Basin. --------------------------------- Strategy --------------------------------- Level 35 - - Recommended 45+ Got tank? Catoblepas is just a physical bruiser but not only can you blind him but he doesn't ignore evade like so many marks do in the last half. So yeah equip a shield for this one on your tank. Don't worry about too many buffs. Just keep decoy + protect + bubble on the tank and you'll do fine. If he does manage to hit you it can do a lot of damage but that's what protect and bubble are for. Ninja swords will do very well here. =============================================================================== =============================================================================== ================================= Fafnir ========================-60AP-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 1390378 | 999 | 54 | 92 | 99 | 20 | 105 | 34 | 38 | 0 | 39 | 20000 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Weak | Absorb | Half | Half | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Steal: Pebble, Hi-Potion, Ring Wyrm Scale ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Rake 2. Sleepga 3. Silencga 4. White Breath - Ice elemental damage to all in infront, inflicts stop 5. Shock - High damage against a single target ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Paramina Rift/Silverflow's End Fafnir only appears when there is a snowstorm at Silverflow's End however you cannot go through Frozen Brook since that area changes the weather(if you had trouble finding trickster you might have noticed this >_>). You can force a snowstorm by talking to the client, Relj. Upon exiting Bur-Omisace to Freezing Gorge head west to Head of the Silverflow and then south to Icebound Flow. In Icebound Flow take the SE exit to Karydine Glacier and then take the nearby SW exit to Silverflow's End(dead end part). Try taking a chocobo. On a sidenote if you need Leshach Entite for anything this is a good opportunity --------------------------------- Strategy --------------------------------- Level 35 - Recommended 60+ This is an endurance fight depending. He does quite a bit of damage as well as inflict status effects. He also ignores evade. Be sure to dispel him as your first move whatever you do. For damage numbers with the maximillian he does about 1200-1500 with his attacks and rake. With an Ice Shield White Breath does about 1500. The cheap way: There are some parts of the area that Fafnir simply can't go. For example if you stand in the SE down by the rock he'll only be able to hit you with his spells. Then all you have to do is use ranged attacks and reflect to beat him without taking any damage. Mirror mails + Opal Rings are a great combo to allow you to keep buffs up and speed things up. The normal way: Depending on equipment and level bring lots of status removing items and of course healing and phoenix downs. You may not need any if you don't mind constantly changing equipment to become immune or reflect what he casts. I recommend a power armlet on the tank though that means no bubble belt. If Bubble is vital(such as if you are taking it on at a low level) then you may wish to manually recast it before it expires(same for decoy). For the tank the best armor that you can buy is the Maximillian in Nabudis and I'd go with the best light armor helmet you can buy which is the Gigas Hat from Balfonhiem. You can also buy the Renewing Morian from the merchant in the South Sprawl of Lowtown in Rabanastre. I chose the Gigas Hat since it gives a better HP boost and I needed that more. He ignores evade so shields don't matter though Ice shields do reduce the damage of white breath and should be equipped. If shock outright kills you try equiping a ruby ring or mirror mail temporarily and possibly opal rings for those doing automated buffing/healing. If you don't care to switch equipment just be prepared to scramble a lot of status removing items and phoenix downs and such. Remember that stop removes decoy. If you keep him focused on one person and keep the others away from that person but in range to heal and such you shouldn't have to worry about anyone but that tank getting hit by Sleepga/Silencega/white breath. Having a back up tank fully buffed and ready to step in case things go bad is a help. Remember that you can cast spells such as arise on your reserve party with the L1/R1 buttons when selecting a target. Sometimes he just gets lucky and comboes like mad. On the brightside he is a bit on the slow side so it's possible to kite him for a bit while you try to recover. Keeping it slowed helps out a lot. Just keep at it, it's a marathon and not a race. If it gets to a point where he's really killing you and it's getting hard to do much then try turning off all buffs and healing and just leave a resurrection gambit and an attack gambit on. I was able to keep the fight in order even at level 35 so I never had to do that. With Reddas just keep him berserked since he doesn't use potions or anything nice like that like a good guest would. Far more fun and interesting this way than the cheap way. Well I atleast had fun >_> =============================================================================== =============================================================================== ============================= Behemoth King =====================-60AQ-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 1668491 | 999 | 55 | 47 | 99 | 21 | 107 | 35 | 39 | 0 | 40 | 20000 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | Immune | ??? ------------------------------------------------------------------------------- Steal: Ring Wyrm Scale, Behemoth Steak, Elixir ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Ardor - Non-elemental AoE 2. Slowga 3. Rake 4. Holy - Holy elemental magick attack 5. White Breath - Ice elemental damage to all in infront, inflicts stop 6. Thundaga/Darkga/Firaga/Blizzaga 7. Greater Barrier - (Protect/Shell?) 8. Magick Shield - Immune to magick for a time 9. Paling - Immune to physical attacks for a time Passive: Damage reflection - You receive a portion of the damage you inflict Ignores Reflect ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- The Feywood/The Edge of Reason You must kill everything in The Edge of Reason and Icefield of Clearsight and then he will spawn in The Edge of Reason. This is a pain because you have to kill respawns as well so it often takes several clears of each area before he will spawn. --------------------------------- Strategy --------------------------------- Level 35 - Recommended 70+ I'm willing to wager the guide is wrong about his strength and attack power he hits about twice as hard as Fafnir. His spells also do about 3k damage and cannot be reflected. Protecga/Shellga go a long way here. He also rotates between a paling and magick barrier so you'll have to change between physical and magick attacks throughout the fight. As far as I can tell he ignores evade though I've heard some people say they were able to block/evade. I tried for a while with the main gauche + demon shield + gauntlets but was never able to. Perhaps with a better shield you can Low Level Strategy: If no one is in melee range Behemoth King will stay in place and cast spells His spell damage is far easier to mitigate than is physical damage and he also can't cast anywhere near as fast as he can attack. So basically if you stay at range so will he. I like fighting him at long range since his spells do far less damage than his melee. Basically if you stay at range he just sits back and casts spells. You can absorb Darkga with Demon Shields(Nabudis) or Black Masks(Balfonhiem after pharos or Bazaar good) and you can absorb Holy with Sage's Rings(Old Archades). Flame/Ice Shields can further halve the damage of Firaga/Blizzaga with shell if needed. Thundaga you can nullify with Rubber Suits (Balfonhiem after pharos). He generally sticks to one person so decoy isn't really necessary. Just have your other two stay a bit away from that person. Shellga is really enough along with bubble. Quick Curas or Curajas can heal the party or simply Curaga if you spread out and Haste can remove slow. Depending on which Shield is up you can buff Bravery/Faith Basically my gambits look like this: Ally:HP<50% -> Curaga Self:MP<10% -> Charge Self -> Shell/Shellga Ally:Any -> Bubble Ally:Any -> Haste (Insert Faith/Bravery if you wish) Foe: (Ranged)Attack/Magick I had either Black Masks or Demon Shields equipped on everyone as well as Sage Rings on everyone. I actually turned my Rez gambit off because of Reddas You can try using Shear/Expose to speed things up but I have utterly horrible luck with them. Takes some time but it's easy this way Higher Level Strategy: Bubble + Protect(ga) + Shell(ga) + (whatever other buffs you wish). At higher levels with more workable HP totals you can take his physical attacks much better so you can get in his face and use the more powerful melee weapons to speed things up. Spread out to avoid everyone getting hit by AoE attacks. Have some chronos tears or equip your someone with a power armlet. Use your most powerful Non-elemental attacks when the physical shield is up. You can try using Shear/Expose to speed it up. ---- Afterwards you get barely a reward but the client's tale mentions that there is something more... Go to Bur-Omisace and go up to Temple's Approach. You'll notice near the middle there is a gaint stone wyrm head. Remove Vann's weapon and strike it and get some wyrm plunder. =============================================================================== =============================================================================== =============================== Pylraster =======================-60AR-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 493513 | 999 | 61 | 37 | 92 | 26 | 106 | 29 | 29 | 0 | 36 | 12000 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Weak | Half | Half | Half | Absorb | Half | Half | Half ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Immune | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon ??? | ??? | ??? | Immune | ??? ------------------------------------------------------------------------------- Steal: Tyrant Hide, Tyrant Bone, Hastega Mote ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Screwfall - AoE attack 2. Crushing Fangs - High damage attack to target, chance of instant death 3. Growing Threat - Doubles Level, uses at 50% 4. Rage - Powerful AoE attack centered on Pylraster ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Pharos - First Ascent/They Who Thirst Not Race Rikken and he will offer to tell you about the hunt at the finish line. Shouldn't matter whether you win or lose. Teleport to Pharos and take the west exit to They Who Thirst Not and he'll be right in front of you. --------------------------------- Strategy --------------------------------- Level 35 - Recommended 70+ Hooboy can this guy hit hard. However you can block him. Decoy someone with the Main Gauche(optional) + Best Shield + Gauntlets. Buff them with protect + bubble + Decoy and things should go pretty well. Or simply equip everyone for blocking and use protectga, ect... For the first half he does around 2000-3000 damage with his normal attacks, about half that with screwfall and a bit more than that with crushing fangs. At half health he uses growing threat to double up and he'll be hitting for around 3-5k. Keep your tank topped off and it should go well. He's weak to fire so a good gun with wyrmfire shot will do a lot of damage. =============================================================================== =============================================================================== ================================= Ixion =========================-60AS-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 306559 | 999 | 48 | 42 | 74 | 25 | 94 | 10 | 34 | 7 | 32 | 5000 166559 | 999 | 48 | 42 | 74 | 25 | 94 | 28 | 34 | 7 | 32 | 5000 ------------------------------------------------------------------------------- *Stats depend on whether fought in the inner ring or an outer room ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Yes | Immune | Yes | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Yes | Immune | Immune | Yes ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon Immune | ??? | ??? | Immune | ??? ------------------------------------------------------------------------------- Steal: Storm Crystal, Grimoire Aidhed, Magick Lamp ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Silencga 2. Sleepga 3. Thundaga/Aeroga 4. Rush 5. Kick 6. Purify 7. Fearga - AoE MP drain 8. Dispelga 9. White Wind - Immune to harmful status for a time 10. Curse - Poison, Confuse, and Sap. AoE Passive: Ignores Evade Damage Reflection ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Pharos-Subterra Ixion can appear randomly on any of the subterra floors. The easiest way to spawn him is to ride the elevator by the gate crystal to Penumbra and back up. You'll know he's spawned when there are no swarming monsters around the ring If you fight him in the center ring(where you get off the elevator) he'll have the lesser HP total. Just run around the ring when you find no monsters and he'll eventually teleport to you. --------------------------------- Strategy --------------------------------- Level 35 - Recommended 60+ Ixion hits for between 1000-2000 with maximillian depending on the attack. Usually his normal attacks(hence his comboes) hit for around 1k. His Thundaga can hit pretty hard so if you are a low level you may want to equip Rubber Suits on the fly when you see him ready it. He does have a lot of status attacks as well so either have someone(s) at range to cure it or equip against them. Fearga will pretty much nullify MP so be prepared to do charging. Sage Rings are pretty good here especially since in addition to Fearga he can cast Dispelga which will cause you to chew through MP to rebuff. Be prepared to use X-Potions/Status curing items. As far as inflicting status effects goes you can see that Ixion can purify and uses white wind. For some reason he didn't use Purify for the first half of his HP for me so that may be how it works. Try them out if you wish but once he starts using Purify and White Wind don't bother. It's more annoying when he isn't silenced but it's not that bad. You should know about the buffs you should use by now. =============================================================================== =============================================================================== =============================== Shadowseer ======================-60AT-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 278078 | 999 | 48 | 43 | 73 | 24 | 100 | 31 | 35 | 0 | 6 | 6000 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Weak | Absorb ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Yes | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon Immune | ??? | ??? | Immune | ??? ------------------------------------------------------------------------------- Steal: Foul Flesh, Maggoty Flesh, Forbidden Flesh ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. Shining ray - AoE holy magick 2. Darkness - AoE dark attack 3. Immoblizga - AoE immoblize 4. Fearga - Massive AoE MP drain 5. Slowga - AoE slow 6. Invert - Switches a targets HP and MP 7. Dispelga - AoE dispel 8. Darkga - Very powerful AoE dark magic 9. Curse - AoE Confuse, Sap, poison and sometimes Disease 10. Flare - Powerful non-elemental magick, single target 11. Paling/Magick Barrier/White Wind - Uses while summoned creatures are up 12. Holy - Holy magick attack, single target 13. Meditate - ??? 14. Shock - Non-elemental magick attack, single target 15. Scourge - AoE Bio attack, inflicts sap 16. Scathe - Powerful Non-elemental magick attack, AoE Passive: Ignores Evade Ignores Reflect Damage Reflect - Small amount of damage inflict is done to the attacker ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Pharos-Subterra There are 3 floors in the Subterra: Penumbra, Umbra and Abyssal. Each of these floors is a ring with 4 wings. In each wing you can find a pedastals so 4 for each floor. You must use black orbs on each one till you can't anymore inorder to be able to advance to the next floor. The shadowseer is on the 4th after Abyssal. You also must beat Phoenix who is in a hidden room on the first floor to gain access to the seer(Go to the NE room in Penumbra and you can get to it from there). There is usually a large black orb somewhere on a floor. If you let the orbs from enemies be they will fly to the orb and be worth 3 times more(they fly in the direction of the large orb). That's the best thing to do. After go collect the large black orb for a lot. You have a choice between using 1, 5 or 10 orbs on a pedastal but don't exceed the amount needed to finish it off or else you'll waste all the orbs you used. So for example if one needs 9 more and you choose to use 10 then you'll lose those 10 to no effect. I have the amount for each one on each floor below. You don't have to do it all in one trip. You can gather some orbs and go up and save and come back later. This was a huge pain in the ass to do at a low level till I got used to the enemies and the repetition. I did sidequests inbetween orb farming. Magic Pots - Use an elixir on them to make them happy. Then you can try to steal it back and kill it. Check out Sephirosuy's Subterra Map for layout and location of magic pots Ramblings...Subterra really shows you the potential the gameplay in FFXII has. Lots of enemies, spells being slung around, frantic healing, and so on Unfortunately due to the design choice of going for extremely high quality graphics that the PS2 can barely handle we are stuck with dealing with a spell queue that either leaves you tapping your foot impatiently waiting for some other spell to finish so you can cast something else or swearing up and down. Very much a shame. Hopefully they'll learn more quickly than it took Tales Studio and Tri-Ace since it seems FFXIII is gonna be real time as well albeit not the same system as FFXII. (SO1/2 had high level spells pause the game for flash and in SO3 it's all real time and everything can be cast at the same time though it's not as graphically impressive it's far smoother gameplay. For the Tales side try playing ToE(ToDIIj) or ToS and trying getting more than one high level spell to execute at the same time...finally in TotA you can do that...mmm triple FoF...) Penumbra: NE: 18 NW: 9 SE: 3 SW: 6, Total: 36 Inner Ring - It's pointless to fight the enemies that appear here since you get no black orbs. The enemies run around the ring and will end up swarming you. Abaddon's are susceptible to nearly everything such as death, disable, sleep, blind, oil, ect... Mistmares can be stopped and oiled(and are also weak to fire) and are the worst due to their spell casting. Warp motes can help clear them out or you can try a fun combo of Sleepga/Disable + Oil + Firaga will destory a swarm of them(or AoE spells in general). They can also be blocked(as well as most other enemies here if not all) so having shields is a good idea. Death also works If you plan to flee through the inner ring to the elevator, another room or whereever turn off your gambits and equip for evasion. Nothings worse then trying to click something but being constantly interupted by your guys doing other crap. Also there are Disease traps around. Rooms - You'll find Necrofiends, Bunes, Reavers, and dragons. Bunes and Reavers are susceptible to death as well as other effects like immobolize. In the NW room if you take the west exit there are 4 Bunes which can be very ugly. They have high HP so death is the way to go have your highest magick power guys cast death or simply use Nihopalaoa + phoenix down. Deathbringers/Assassin arrows do well as well. Necrofiends usually appear when an enemy is killed and can confuse so be prepared for that. Mistwalkers can appear in the first room of each wing but only after a time so becareful fighting near there. A combination of Mistwalker + Necrofiend(s) + whatever is chemistry for gameover. You can easily find everyone either disabled or stopped. This goes for all floors so I won't be repeating it. Phoenix you can get to by taking the NE door in the center ring. You can blind it and block. Umbra: NE: 15 NW: 9 SE: 15 SW: 18 Total: 57 Inner Ring - Far less chaos than Penumbra. Dead bones and Mistmares wander around. They are slower than the damn frogs so it's easier to run from place to place but if you stay in place you'll get swarmed. Rooms - More dead bones and Necrofiends. You've dealt with Dead Bones in cases like Roblon and such so they shouldn't be a problem. Only thing is the trick that Necrofiends can appear after killing one. Again the worst thing that can happen is letting everyone get confused by curse or disabled by hawk glare. I went through most of the game with Hawk Glare missing 99% of the time but spend enough time down in Subterra and... Curaja and such is very good to use and can take them out quickly though they can use reflectga. Watch out for Delayed Dead Bone spawns... Abyssal: NE: 15 NW: 21 SE: 27 SW: 12 Total: 75 Inner Ring - Wandering Dead Bones as well as many that will pop up including Necrofiends. Things can quickly go bad like on Penumbra. The traps are status traps which inflict Disable + Reverse, float float. Rooms - Zombie Warlocks everywhere. Necrofiends popping up and so on... Same sorta thing as Umbra only a lot more status effects and spells being slung. Not too bad unless you get sunk by status ailments. Again Curaja is good though warlocks have lower HP/defense than most other things here so you can quickly tear through them with regular attacks. Remember you need to kill Phoenix to access the Unknown floor. As you might have guessed I pretty much just farmed orbs on Penumbra since you can cast death on most things and the rooms don't get out of hand as much as the other 2. I won't lie, there was a fair amount of swearing done on umbra and abyssal. --------------------------------- Strategy --------------------------------- Level 35 - Recommended 70+ Battle starts out like a normal one. Dispel him and go at him. He has some elemental attacks that you can absorb with the proper equipment. He seems to ignore evade and can inflict immobolize with his attacks. He only hits for about 700-1k with maximillian. Be prepared for Fearga which is a massive AoE MP drain. If you get confused by curse try unequiping your weapon. After he loses some health he beginning summoning previous bosses one at a time and become immune to attacks until all 4 are down. Basically shadowseer tries to annoy you as much as possible while you are fighting the others with crap like Invert, Slowga, Dispelga, Curse and Fearga while hoping the summoned bosses can then kill you. Pandaemonium - Not sure if he can cast spells but if so you can silence it. You can block his attacks. He'll use perfect defense which you have no choice but to wait out... Sylt - Sleep + Oil + Firaga sees a quick end Fenrir - Dispel and then you can either beat it down or try putting it to sleep and use non-elemental magick attacks or techs. You can block his attacks. Slow can also help. So far Invert + spell delay + fenrir attacking has been the only bump. Remember that if something goes wrong you can put Fenrir to sleep. Something weird happened...when my tank got pwned by invert + big ass cat my other two ended up getting pwned after rezzing him. I quickly put Fenrir to sleep and shadowseer just sorta milled around while I rezed and rebuffed...but as soon as I started attacking Fenrir he started attacking again. So with a little test I found that shadowseer doesn't attack while Fenrir is sleeping Phoenix - Seems to be the same as the first time so you can block it and blind it. After all 4 are down he'll drop his guards and casts a lot of spells. High magick resist is good as well as shell. He also spams Fearga a lot not as much of problem as when he used it when the other crap was out but if you run with all melee weapons you could run into some sticky spots with Fearga + Scathe. My setup was I inflicted oil and had 2 people at range with a bow + fiery arrows and gun + wyrmfire shot and one decoy to keep the AoE crap away from the other 2...yeah pretty much my basic setup for everything. =============================================================================== *Rest in progress* =============================================================================== ================================= Yiazmat =======================-60AU-==== =============================================================================== ------------------------------------------------------------------------------- -------------------------------- Statistics --------------------------------- HP | MP | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 50112254 | 999 | 61 | 67 | 99 | 20 | 107 | 36 | 40 | 0 | 255| 20000 ------------------------------------------------------------------------------- ----------------------------- Elemental Resistance ---------------------------- Fire | Lightning | Ice | Earth | Water | Wind | Holy | Dark Half | Half | Half | Half | Half | Half | Absorb | Weak ------------------------------------------------------------------------------- ------------------------------------ Status ----------------------------------- Blind | Sleep | Silence | Immobilize | Slow | Poison Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Berserk | Confuse | Oil | Disable | Stop | Sap ??? | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Break | Warp | Death | Countdown | Gravity | Disease Immune | Immune | Immune | Immune | Immune | Immune ------------------------------------------------------------------------------- Charm | Bonecrusher | Achilles | Numerology | Sight Unseeing ??? | ??? | ??? | ??? | ??? ------------------------------------------------------------------------------- Addle | Shear | Expose | Wither | Syphon Immune | ??? | ??? | Immune | ??? ------------------------------------------------------------------------------- Steal: Holy Stone, Holy Magicite, Holy Crystal ------------------------------------------------------------------------------- ------------------------------------ Skills ----------------------------------- 1. ------------------------------------------------------------------------------- --------------------------------- Location --------------------------------- Ridorana Cataract/Colosseum --------------------------------- Strategy --------------------------------- Level ?? - Recommended 80+ =============================================================================== =Ranks and Clan Shop List= -700A- ========================== Quick and dirty list. The clan shop is in Muthra Bazaar in Rabanastre. The number of marks denotes how many marks you must complete. Points are clan points you get for killing enemies. There is a person in the back left corner of clan centurio that can tell you the requirements for your next rank as well as can give you hints on the location of some marks. Moppet - 0 Marks, 0 Points Reward: N/A Shop: Potion Hedge Knight - 2 Marks, 700 Points Reward: Potion x3 Shop: Hi-Potion Rear Guard - 4 Marks, 8000 Points Reward: Warp Mote x2, Teleport Stone x2 Shop: Gysahl Greens Vanguard - 8 Marks, 20000 Points Reward: Remedy x3, Teleport Stone x2 Shop: Gysahl Greens, Teleport Stone Headhunter - 10 Marks, 30000 Points Reward: Ether x2, Teleport Stone x2 Shop: Nihopalaoa, Reverse, Gysahl Greens, Teleport Stone Ward of Justice - 12 Marks, 40000 Points Reward: X-Potion x2, Teleport Stone x2 Shop: Nihopalaoa, Reverse, Bubble, Gysahl Greens, Teleport Stone Brave Companion - 14 Marks, 100000 Points Reward: Hi-Ether x2, Teleport Stone x3 Shop: Nihopalaoa, Reverse, Bubble, Faith, Gysahl Greens, Teleport Stone Riskbreaker - 16 Marks, 200000 Points Reward: Elixir x2, Teleport Stone x3 Shop: Nihopalaoa, Bubble Belt, Reverse, Bubble, Faith, Bravery, Gysahl Greens Teleport Stone Paragon of Justice - 24 Marks, 250000 Points Reward: High Arcana, Teleport Stone x3 Shop: Nihopalaoa, Reverse, Bubble, Faith, Bravery, Gysahl Greens, Teleport Stone, Warp Mote High Guardian - 28 Marks, 300000 Points Reward: Empyreal Soul, Teleport Stone x3 Shop: Nihopalaoa, Bubble Belt, Cat-ear Hood, Reverse, Bubble, Faith, Bravery Gysahl Greens, Teleport Stone, Warp Mote Knight of the Round - 32 Marks, 500000 Points Reward: Megalixir x2, Teleport Stone x3 Shop: Nihopalaoa, Bubble Belt, Cat-ear Hood, Reverse, Bubble, Faith, Bravery Gysahl Greens, Teleport Stone, Warp Mote, Knot of Rust Order of Ambrosia - 45 Marks, 1000000 Points, Sky Pirates Den complete Reward: Centurio Hero's Badge, Teleport Stone x3 Shop: Nihopalaoa, Bubble Belt, Cat-ear Hood, Reverse, Bubble, Faith, Bravery Gysahl Greens, Teleport Stone, Warp Mote, Knot of Rust, Dark Matter *I believe that's right for the shop, not quite here yet myself =================== Thanks and Credits: -800A- =================== -SquareSoft for making a wonderful game -Gamefaqs for hosting this guide and being such a kickass site -Bradygames guide for the enemy stats and elemental defense -Maltzsan (dcl.maltz@gmail.com) for translating info from the ultimania guide in his game mechanics FAQ. Use some of it for how ...and you, thanks for reading!